Jolt
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Jolt
Spell
Modified by: Magic Power, Electromantic Power, Bonus Range
Passive bonus:
+2.5% Electromantic Power
-1% Power of other Magic Schools
Show formulas
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Spell
10
2 


Type
Target Tile
Range
7
Backfire Chance
5
Modified by: Magic Power, Electromantic Power, Bonus Range
Deals 6 Shock Damage to the target with 35% chance to Knock it back and 70% chance to apply "Resonance" for 8 turns:
-20% Shock Resistance
-7.5% Move Resistance
-5% Control Resistance
+10% Cooldowns Duration
-20% Shock Resistance
-7.5% Move Resistance
-5% Control Resistance
+10% Cooldowns Duration
Passive bonus:
+2.5% Electromantic Power
-1% Power of other Magic Schools
Show formulas
- Jolt is not affected by player's Accuracy whatsoever, therefore any changes to Accuracy from items, buffs or debuffs have no effect.
- Jolt's base chance to hit is
100 + (1.5 * PRC)
and the final chance to hit is modified by distance penalty and obstacle checks (same as projectiles). - Miracle cast increases the spell's damage, Knockback Chance and chance to apply Resonance.
Page last edited during patch: 0.8.1.8 | Data Page last updated in: before RtR
Skills Weapons Utility Sorcery