Mahir
Mahir the Dervish is one of the playable characters in the Adventure Mode.
Mahir of Jacinth. A follower of the ancient teachings that interpret the Path to Truth quite literally, Mahir draws strength from long journeys and the relentless pursuit of self-improvement.
Mahir is one of three characters that are introduced in Stoneshard - Character Pack DLC
Race - Elf (Jacinth)
Elves inhabit the vast lands of the Jacinth Kingdom. A small elven diaspora exists in Aldor as well, though they are met with suspicion, regarded as outsiders and schemers.
Story
Mahir doesn't like to dwell on the past. Many years ago, he had everything many could only dream of: a family, wealth, a high-ranking position... Yet none of it brought him happiness or joy. Surrounded by luxury and worldly indulgences, Mahir was consumed by a growing sense of emptiness, with a single question lingering on his mind; was it everything there is to life?
One fateful night, a vagrant knocked at the gates of his estate, seeking shelter. The stranger spoke to Mahir of many things: of Unity with the Host-Dair, who welcome the righteous after death, of Truth, the discovery of which is preceded by a long and arduous Path, and of community of wandering dervish monks, who interpret the Path as literal journey - a quest to travel the entire world and master as many crafts as possible. For how else can one comprehend Truth without experiencing countless different fates?
The next morning, when the servants came to wake their master, they found empty bed - Mahir had taken only what he needed for the road and set out to follow his new teacher. Together, they roamed half the known world, enduring countless trials, until the Path brought them to Aldor. Here, their ways parted: upon seeing the war-ravaged kingdom, Mahir decided to become mercenary, seeking to experience the dangers and struggles of such a life firsthand...
Affinity
Unique Trait
Lifelong Journey
Grants +0.33% Experience Gain and +0.33% Fatigue Resistance (up to 33%) for each location visited for the first time.
Activates "Vigor" for 600 turns upon visiting a location for the first time (900 turns if it's a Dungeon).
Grants 1 Ability Point for each 6 Ability Points invested into an ability tree (no more than once per tree).
Starting equipment
- Mahir's Garment (30/40 Durability)
- Mahir's Boots (45/60 Durability)
- Traveling Staff
- Worn Cloak
- Vagrant Cowl