Second Wind
Revision as of 10:49, 18 August 2025 by Questionable bowel (talk | contribs) (Revision of Second Wind based on 0.9.3 Psyche overhaul)
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Second Wind is a State of mind.
- Removes all negative physical effects, and replenishes 30% Max Health and 30% Max Energy.
- Once per 30 turns with 50% chance allows the character to avoid death.
Trigger:
- Low health.
- A hostile in sight.
- Morale above 50% and Sanity above 50%
