Difference between revisions of "Ancient Troll"

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Good luck. You will need it.
Good luck. You will need it.


* Bring either a [[Smoke Bomb]] or have the [[Dash]] skill unlocked to avoid the first [[Rock Toss|rock throw]].
* Bring either a [[Smoke Bomb]] or have the [[Dash]] skill unlocked to avoid the first [[Rock Toss|{{#tip-text:rock throw|{{:Rock Toss}}}}]].
* Try to stay between 0~1 tiles apart from the Troll, to avoid further rock throws.
* Try to stay between 0~1 tiles apart from the Troll, to avoid further rock throws.
* The Troll will never [[Deafening Roar|roar]] if you're adjacent to it.
* The Troll will never [[Deafening Roar|{{#tip-text:roar|{{:Deafening Roar}}}}]] if you're adjacent to it.
* After reaching 75% {{pos|Health}} or below, the Troll will always use his [[Troll Regeneration|regeneration]] when it's off cooldown, unless you're straight in the 3 squares below it.
* After reaching 75% {{pos|Health}} or below, the Troll will always use his [[Troll Regeneration|{{#tip-text:regeneration|{{:Troll Regeneration}}}}]] when it's off cooldown, unless you're straight in the 3 squares below it.
* Use a melee strike to interrupt its regeneration.
* Use a melee strike to interrupt its regeneration.
* After interrupting its regeneration, the Troll will be vulnerable to damage for some time, receiving about 3 times the amount of damage it usually takes.
* After interrupting its regeneration, the Troll will be vulnerable to damage for some time, receiving about 3 times the amount of damage it usually takes.

Revision as of 17:35, 13 April 2023


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Ancient Troll
Level 20 Beast
Ancient Troll
Health: 1400
Energy: 1000

Damage
32 Rending

Protection
Head 15
Body 15
Arms 15
Legs 15

Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 40%
Caustic 40%
Magic 40%
Unholy 40%
Arcane 40%
Sacred 40%
Psionic 40%

Defensive stats
Block Chance 0%
Bleed Res. 80%
Pain Res. 50%
Block Power 0
Control Res. 60%
Fortitude 40%
Dodge Chance -25%
Move Res. 250%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 25%
Life Leech 0%
Vision 18
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 65%
Fumble Chance 20%
Stagger Chance 25%
Magic Power 100%
Armor Pen. 50%
Bodypart Dmg 35%

Attributes
STR: 120
AGL: 30
PRC: 30
VIT: 150
WIL: 60

Miscellaneous
Faction: carnivore
Size: giant
XP: 2000

Show moreShow less
These gluttonous monstrosities rarely leave the forests, but when they do, it usually ends in a disaster. Their astonishing strength and toughness make them a threat which only experienced and well-armed warriors have a chance of dealing with.
These gluttonous monstrosities rarely leave the forests but when they do it usually ends in a disaster. Their astonishing strength and toughness make them a threat which only experienced and well-armed warriors have a chance of dealing with.

Skills

SkillBasic StatsDescription
Rock Toss
Rock Toss
Maneuver
Type:
Target Area
Range:
16
Energy:
80
Cooldown:
10
Marks an area. Next turn throws a rock at it, dealing 60 Crushing Damage to all affected targets.

Each tile of distance to the target increases the Damage of Rock Toss by 10%.
Troll Regeneration
Troll Regeneration
Maneuver
Type:
No target
Energy:
60
Cooldown:
16
Removes all negative effects. then grants the effect of "Troll Regeneration" for 4 turns:

-75% Damage Taken
+50% Fortitude
Replenishes 5% Max Health per turn
Can't use abilities, move, or attack
Receiving a melee hit removes the effect and applies +200% Damage Taken for 2 turns.
Claw Swipe
Claw Swipe
Attack
Type:
Target Object
Range:
3
Delivers a strike, dealing +100% Damage.

If the Troll's Energy is more than 10%, the strike gains +33% Damage, +50% Bleed Chance, +125% Knockback Chance, +25% Accuracy, and +30% Armor Penetration.
Deafening Roar
Deafening Roar
Maneuver
Type:
No Target
Range:
3
Energy:
40
Cooldown:
12
Lets out a roar, dealing 5 Psionic Damage to all enemies over a huge area.

Deafening Roar has 25% chance to Disarm, forcing equipped weapons to fall on the ground.
If this effect fails to apply, has 75% chance to Stun for 2 turns.
If this other effect fails to apply as well, has 100% chance to Daze for 5 turns.
Shockwave
Shockwave
Attack
Type:
Target Area
Range:
3
Energy:
30
Cooldown:
3
Marks an area. Next turn delivers a strike, dealing 45 Crushing Damage to all affected targets with 150% chance to Knock them back. Each tile of distance to the target increases the Shockwave Damage by 10%.

Description

There is only one Ancient Troll in a entire map- next to Signal Tower. This creature is related to quest Troll Hunt. TODO

Tactics

Good luck. You will need it.

  • Bring either a Smoke Bomb or have the Dash skill unlocked to avoid the first rock throw.
  • Try to stay between 0~1 tiles apart from the Troll, to avoid further rock throws.
  • The Troll will never roar if you're adjacent to it.
  • After reaching 75% Health or below, the Troll will always use his regeneration when it's off cooldown, unless you're straight in the 3 squares below it.
  • Use a melee strike to interrupt its regeneration.
  • After interrupting its regeneration, the Troll will be vulnerable to damage for some time, receiving about 3 times the amount of damage it usually takes.

Possible Loot

After Skinning each Ancient Troll leaves 1 Troll Pelt and 1 Troll Tusks.

See also


Page last edited during patch: 0.8.0.27