Difference between revisions of "Ancient Troll"

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==Skills==
==Skills==
{{Skill_list|Rock Toss|Troll Regeneration|Claw Swipe|Deafening Roar|Shockwave}}
{{SkillTable/head}}
{{SkillTable/row|Rock Toss}}
{{SkillTable/row|Troll Regeneration}}
{{SkillTable/row|Claw Swipe}}
{{SkillTable/row|Deafening Roar}}
{{SkillTable/row|Shockwave}}
|}


{{Clear}}
{{Clear}}

Revision as of 00:55, 30 May 2022


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Ancient Troll/Tooltip
These gluttonous monstrosities rarely leave the forests but when they do it usually ends in a disaster. Their astonishing strength and toughness make them a threat which only experienced and well-armed warriors have a chance of dealing with.

Skills

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Page last edited during patch: 0.7.0.27
SkillBasic StatsDescription
Rock Toss
Rock Toss
Maneuver
Type:
Target Area
Range:
16
Energy:
80
Cooldown:
10
Marks an area. Next turn throws a rock at it, dealing 60 Crushing Damage to all affected targets.

Each tile of distance to the target increases the Damage of Rock Toss by 10%.
Troll Regeneration
Troll Regeneration
Maneuver
Type:
No target
Energy:
60
Cooldown:
16
Removes all negative effects. then grants the effect of "Troll Regeneration" for 4 turns:

-75% Damage Taken
+50% Fortitude
Replenishes 5% Max Health per turn
Can't use abilities, move, or attack
Receiving a melee hit removes the effect and applies +200% Damage Taken for 2 turns.
Claw Swipe
Claw Swipe
Attack
Type:
Target Object
Range:
3
Delivers a strike, dealing +100% Damage.

If the Troll's Energy is more than 10%, the strike gains +33% Damage, +50% Bleed Chance, +125% Knockback Chance, +25% Accuracy, and +30% Armor Penetration.
Deafening Roar
Deafening Roar
Maneuver
Type:
No Target
Range:
3
Energy:
40
Cooldown:
12
Lets out a roar, dealing 5 Psionic Damage to all enemies over a huge area.

Deafening Roar has 25% chance to Disarm, forcing equipped weapons to fall on the ground.
If this effect fails to apply, has 75% chance to Stun for 2 turns.
If this other effect fails to apply as well, has 100% chance to Daze for 5 turns.
Shockwave
Shockwave
Attack
Type:
Target Area
Range:
3
Energy:
30
Cooldown:
3
Marks an area. Next turn delivers a strike, dealing 45 Crushing Damage to all affected targets with 150% chance to Knock them back. Each tile of distance to the target increases the Shockwave Damage by 10%.