Difference between revisions of "Deadly Intoxication"

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<includeonly>{{#switch: {{{1}}}
<includeonly>{{#switch: {{{1}}}
|ConditionType =  {{ConditionText|Condition}}
|ConditionType =  {{ConditionText|Condition}}
|Properties1 = Healing Efficiency
|Properties1 = Max Health
|Values1 = {{neg|-50%}}
|Values1 = {{neg|-25%}}
|Properties2 = Health Restoration
|Properties2 = Healing Received
|Values2 = {{neg|-25%}}
|Values2 = {{neg|-50%}}
|Properties3 = Sanity Change
|Properties3 = Sanity Change
|Values3 = {{neg|-0.15%}}
|Values3 = {{neg|-0.2%}}
|Properties4 = Vitality
|Properties4 = Poison Resistance
|Values4 = {{neg|-[0.25*VIT]}}
|Values4 = {{neg|-30%}}
|Properties5 = Immunity
|PropertyText = {{neg|Stumbling}}: a chance to walk to a random tile when moving.<br>Possible {{cl|-|Nausea}} or {{cl|-|Coma}}.<br><br>The rate of passive recovery from Intoxication depends on {{pos|Immunity}}.
|Values5 = {{neg|-50%}}
|PropertyText = {{neg|Stumbling}}: a chance to walk to a random tile when moving.<br>Possible {{cl|-|Nausea}} or {{cl|-|Coma}}.
|Description =
|Description =
|#default =  
|#default =  
}}</includeonly>
}}</includeonly>
<noinclude>{{stub}}
<noinclude>{{stub}}
'''Fatal Intoxication''' is a {{ConditionText|'''Condition'''}} that applied to a character when their level of [[intoxication]] reaches 75%.
'''Deadly Intoxication''' is a {{ConditionText|'''Condition'''}} that applied to a character when their level of intoxication reaches 75%.


{{/Tooltip}}
{{/Tooltip}}
* Every turn there is a 10% chance to apply [[Nausea]].
* Every turn there is a 5% chance to apply [[Confusion]] for 5 turns.


[[Category:Condition]]
[[Category:Condition]]
</noinclude>
</noinclude>

Latest revision as of 19:18, 30 October 2022


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Deadly Intoxication is a Condition that applied to a character when their level of intoxication reaches 75%.

Deadly Intoxication
Condition
Max Health
-25%
Healing Received
-50%
Sanity Change
-0.2%
Poison Resistance
-30%

Stumbling: a chance to walk to a random tile when moving.
Possible Nausea or Coma.

The rate of passive recovery from Intoxication depends on Immunity.


Deadly Intoxication


  • Every turn there is a 10% chance to apply Nausea.
  • Every turn there is a 5% chance to apply Confusion for 5 turns.