Difference between revisions of "Drugs"

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|'''[[Paregoric]]'''[[File:Paregoric.png|alt=|center|class=image2x]]
|'''[[Paregoric]]'''[[File:Paregoric.png|alt=|center|class=image2x]]
| {{slots|1|2}}
| {{slots|1|2}}
| 100
| 150
| Drug
| Medicine, Drug
|
|
Intoxication: {{Negative|+12%}}<br>
Intoxication: {{Negative|+10%}}<br>


Grants the following effect for {{c|orange|120}} turns:<br>
Grants the following effect for {{c|orange|1200}} turns:<br>
<br>
<br>
{{Positive|-0.5%}} Pain Change<br>
{{Positive|-0.5%}} Pain Change<br>
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{{Positive|+50%}} Pain Resistance<br>
{{Positive|+50%}} Pain Resistance<br>
{{Positive|+25%}} Healing Efficiency<br>
{{Positive|+25%}} Healing Efficiency<br>
{{Positive|+0.25%}} Morale Change<br>
{{Positive|+0.2%}} Morale Change<br>
<br>
<br>
Consuming it leads to an unpleasant [[Paregoric Aftermath|Aftermath]].
Consuming it leads to an unpleasant [[Paregoric Aftermath|Aftermath]].
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| {{slots|1|1}}
| {{slots|1|1}}
| 150
| 150
| Drug
| Medicine, Drug
|
|
Intoxication: {{Negative|+24%}}<br>
Intoxication: {{Negative|+20%}}<br>
Pain: {{Positive|-60%}}<br>
Pain: {{Positive|-60%}}<br>
Sanity: {{Negative|-5%}}<br>
Sanity: {{Negative|-5%}}<br>
Morale: {{Positive|+5%}}
Morale: {{Positive|+5%}}


Grants the following effect for {{c|orange|90-180}} turns:<br><br>{{c|+|+25%}} Magic Power<br>{{c|+|-25%}} Cooldowns Duration<br>{{c|+|+1}} Bonus Range<br>{{c|+|+15%}} Magic Resistance<br>{{c|-|-0.5%}} Sanity Change<br>{{c|-|-0.25%}} Morale Change<br><br>It's best to avoid abusing stardust when your Sanity is {{c|-|Low}}.
Grants the following effect for {{c|orange|180-480}} turns:<br>
<br>
{{c|+|+25%}} Magic Power<br>
{{c|+|-25%}} Backfire Chance<br>
{{c|+|+1}} Bonus Range<br>
{{c|+|+15%}} Magic Resistance<br>
{{c|-|-0.05%}} Sanity Change<br>
<br>
It's best to avoid abusing stardust when your Sanity is {{c|-|Low}}.
|1
|1
|An exotic substance of mysterious origin. The effect is rather unpredictable: some complain about disturbing hallucinations, while other experience a glimpse of other dimensions... Which, In all fairness, doesn't sound all that different.
|An exotic substance of mysterious origin. The effect is rather unpredictable: some complain about disturbing hallucinations, while other experience a glimpse of other dimensions... Which, In all fairness, doesn't sound all that different.

Latest revision as of 20:51, 22 October 2022

Drugs are items that can give your character a temporary boost in various statistics, however when the boost expires, a nasty negative effect takes its place.


Item Inv. slots PriceGold.png Subcategory Properties Uses Description
Abasa
1×2 250 Drug, Beverage

Thirst -5%
Thirst Change +0.10% (60 t)
Intoxication: +25%

Grants the following effect for 360 turns:

+20% Damage
+30% Crit Efficiency
+20% Armor Penetration
+50% Pain Resistance

Consuming it leads to an unpleasant Aftermath.

1 First brewed be a Jibean alchemist from a wormwood mix, abasa took inns and taverns of the realm by storm. Eventually, it was prohibited be the highest law for its ability to invoke the basest of sins.
Al'qud
1×1 300 Medicine, Drug

Intoxication: +15%

Grants the following effect for 480 turns:

+25% Energy|Max Energy
+25% Energy Restoration
-15% Abilities Energy Cost

Consuming it leads to an unpleasant Aftermath.

1 The recipe of al`qud is one of the most carefully guarded elven secrets. Only one thing is known for sure - it's prepared from some medicinal herb. Al`qud sees frequent use by Maafian soldiers when they need to ward off fatigue in combat.
Hornet Honey
1×1 250 Drug

Intoxication: +24%

Grants the following effect for 240 turns:

+15% Accuracy
+15% Counter Chance
+15% Dodge Chance
+10% Crit Chance

Consuming it leads to an unpleasant Aftermath.

1 Who in their right mind first decided to taste the liquid secreted by deathstingers is a mystery. Nevertheless, the fact remains: imbibing it briefly sharpens one's reflexes, although a terrible headache and full body shakes are quick to follow after the initial effect wears off.
Nikkaf
1×1 200 Medicine, Drug

Intoxication: +10%

Grants the following effect for 1200 turns:

+15% Vision
+25% Experience Gain
-10% Fumble Chance
+75% Hunger Resistance
+50% Fatigue Resistance
+0.1% Sanity Change

Consuming it leads to an unpleasant Aftermath.

1 Nikkaf is yet another achievement of elven alchemy. Brynn students in particular are fond of its hunger-numbing and memory-fortifying properties - a perfect combination for a night of cramming.
Paregoric
1×2 150 Medicine, Drug

Intoxication: +10%

Grants the following effect for 1200 turns:

-0.5% Pain Change
-25 Pain Limit
+50% Pain Resistance
+25% Healing Efficiency
+0.2% Morale Change

Consuming it leads to an unpleasant Aftermath.

1 This tincture made with spirit, poppy sap, and essential oils is popular among the nobility as a trusted cure for cough, anxiety, and pains. Many become so addicted to it that they often spend days on end in a drug-induced daydream.
Stardust
1×1 150 Medicine, Drug

Intoxication: +20%
Pain: -60%
Sanity: -5%
Morale: +5%

Grants the following effect for 180-480 turns:

+25% Magic Power
-25% Backfire Chance
+1 Bonus Range
+15% Magic Resistance
-0.05% Sanity Change

It's best to avoid abusing stardust when your Sanity is Low.

1 An exotic substance of mysterious origin. The effect is rather unpredictable: some complain about disturbing hallucinations, while other experience a glimpse of other dimensions... Which, In all fairness, doesn't sound all that different.


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