Difference between revisions of "Elusiveness (Condition)"

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'''Elusiveness''' is a '''{{c|Physical}}''' [[condition]] applied after drinking the [[Potion]] [[Potion of Elusiveness|of Elusiveness]] or after using the skill [[Elusiveness]].<br>
'''Elusiveness''' is a '''{{c|Physical}}''' [[condition]] applied after drinking the [[Potion]] [[Potion of Elusiveness|of Elusiveness]] or after using the skill [[Elusiveness]].<br>
* The potion version only grants the bonuses listed here for up to 90 turns.
* The effect stacks up to 4 times.
* The skill version grants +100% [[Dodge Chance]] for '''one''' turn. If the player dodges an attack, this condition will stay active for +2 turns per dodged attack, but will no longer grant +100% Dodge Chance, only the listed bonuses.
* The potion version grants the bonuses listed here for up to 15 turns. After Dodging or taking damage, you gain one additional stack of the effect.
* The skill version effect also stacks up to 4 times. Stack is gained each turn the character doesn't block or dodge.
* The skill version grants +100% [[Dodge Chance]] for '''one''' turn. If the player dodges attacks during this turn, this condition will stay active for +2 turns per dodged attack, but will no longer grant +100% Dodge Chance, only the listed bonuses. Stack of the effect is gained each turn the character doesn't Block or Dodge. Maximum duration that can be gained from dodging is 15.
* Maximum duration that can be gained from dodging is 15.





Revision as of 09:49, 4 October 2020


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Elusiveness is a Physical condition applied after drinking the Potion of Elusiveness or after using the skill Elusiveness.

  • The effect stacks up to 4 times.
  • The potion version grants the bonuses listed here for up to 15 turns. After Dodging or taking damage, you gain one additional stack of the effect.
  • The skill version grants +100% Dodge Chance for one turn. If the player dodges attacks during this turn, this condition will stay active for +2 turns per dodged attack, but will no longer grant +100% Dodge Chance, only the listed bonuses. Stack of the effect is gained each turn the character doesn't Block or Dodge. Maximum duration that can be gained from dodging is 15.


Elusiveness
Physical
Dodge Chance
+15%
Damage Taken
-3.5%


Elusiveness (Condition)