Difference between revisions of "Geomancy (skill tree)"

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old>Rilandas71309
old>Rilandas71309
Line 62: Line 62:
<code>30 * (MP+GP)% * max_mp/100 + 0.5*max_mp/100*RuneOfFortifying</code>
<code>30 * (MP+GP)% * max_mp/100 + 0.5*max_mp/100*RuneOfFortifying</code>


<h2>Treaties List:</h2>




<b>Treatise I:</b><br>
<b>Treatise I:</b><br>
*{{cl|Active|Runic Boulder}}
{{cl|Active|Runic Boulder}}
*{{cl|Active|Stone Armor}}
{{cl|Active|Stone Armor}}
*{{cl|Orange|Rune of Enfeeblement}}
{{cl|Orange|Rune of Enfeeblement}}
 


<b>Treatise II:</b><br>
<b>Treatise II:</b><br>
*{{cl|Active|Petrification}}
{{cl|Active|Petrification}}
*{{cl|Active|Stone Spikes}}
{{cl|Active|Stone Spikes}}
*{{cl|Orange|Rune of Binding}}
{{cl|Orange|Rune of Binding}}
*{{cl|Orange|Rune of Fortifying}}
{{cl|Orange|Rune of Fortifying}}
*{{cl|Orange|Rune of Absorption}}
{{cl|Orange|Rune of Absorption}}
 


<b>Treatise III:</b><br>
<b>Treatise III:</b><br>
*{{cl|Active|Earthquake}}
{{cl|Active|Earthquake}}
*{{cl|Orange|Rune of Destabilization}}
{{cl|Orange|Rune of Destabilization}}
 


<b>Treatise IV:</b><br>
<b>Treatise IV:</b><br>
*{{cl|Active|Boulder Toss}}
{{cl|Active|Boulder Toss}}
*{{cl|Active|Runic Explosion}}
{{cl|Active|Runic Explosion}}
*{{cl|Orange|Rune of Sustention}}
{{cl|Orange|Rune of Sustention}}
*{{cl|Orange|Rune of Cycle}}
{{cl|Orange|Rune of Cycle}}





Revision as of 17:16, 6 June 2020

Hover over the skill icons to view the detailed descriptions.

This Page shows all the Geomancy Skills.


Geomancy Spells deal different types of damage.
The type of damage determines the scaling of the Spell.
Magic Damage scales multiplicatively from Magic Power and Geomantic Power.

Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Geomantic_Power/100)

Physical Damage scales additively from Magic Power and Geomantic Power.

Spell’s_Physical_Damage = Basic_Value * (Magic_Power + Geomantic_Power)/100

Many Spells have their special effects (i.e. Runic Boulder's 50% Knockback chance). These effects are scaling additively from Magic Power and Geomantic Power.

Special_Effect_Value = Basic_Value * (Magic_Power + Geomantic_Power)/100



Geomancy creates entities for various uses, from using as a resource for Spells to blocking enemy's path. They are:


Material = Stone

Slashing_Resistance =  75
Piercing_Resistance =  75
Blunt_Resistance    =  25
Rending_Resistance  =  90
Fire_Resistance     =  90
Shock_Resistance    =  90
Poison_Resistance   = 200
Frost_Resistance    =  90
Caustic_Resistance  =  75
Unholy_Resistance   =  50
Sacred_Resistance   =  50
Psionic_Resistance  = 200


Runic Boulder HP:
25 * (MP+GP)% * max_mp/100 + 0.5*max_mp/100*RuneOfFortifying

Stone Spike HP:
30 * (MP+GP)% * max_mp/100 + 0.5*max_mp/100*RuneOfFortifying


Treaties List:


Treatise I:
Runic Boulder Stone Armor Rune of Enfeeblement


Treatise II:
Petrification Stone Spikes Rune of Binding Rune of Fortifying Rune of Absorption


Treatise III:
Earthquake Rune of Destabilization


Treatise IV:
Boulder Toss Runic Explosion Rune of Sustention Rune of Cycle