Geomancy (skill tree)

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Revision as of 22:49, 4 June 2020 by old>Rilandas71309
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This Page shows all the Geomancy Skills.

Geomancy Spells deal different types of damage.

The type of damage determines the scaling of the Spell.

Magic Damage scales multiplicatively from Magic Power and Geomantic Power.

Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Geomantic_Power/100)

Physical Damage scales additively from Magic Power and Geomantic Power.

Spell’s_Physical_Damage = Basic_Value * (Magic_Power + Geomantic_Power)/100

Many Spells have their special effects (i.e. Runic Boulder's 50% Knockback chance). These effects are scaling additively from Magic Power and Geomantic Power.

Special_Effect_Value = Basic_Value * (Magic_Power + Geomantic_Power)/100


Treatise I:

Treatise II:

Treatise III:

Treatise IV:


Active Skills

Skill Description Additional Properties

Runic Boulder

Active
Raises a runic boulder in a targeted tile.

Deals 6 Arcane Damage to all adjacent enemies with a 50% chance to inflict Knockback.


Each runic boulder within Vision provides the caster with a stack of Runic Empowerment:


+10% Magic Power
+15% Geomantic Power
-10% Abilities Energy Cost
-7.5% Damage Taken
3 Energy per turn


Boulder's durability depends on the caster's Max Energy.

Boulders crumble when out of the caster's Vision or when the caster runs out of energy.

If a boulder is destroyed by the caster's enemy, the caster is Stunned for 3 turns.

You can't have more than 3 boulders simultaneously.
Treatise Tier: I

Type: Target Tile

Range: Vision

Energy Cost: 20

Cooldown: 2

Modified by: Magic Power, Geomantic Power

Passive bonus:
+2.5% Geomantic Power

Stone Armor

Active
Activates the following effect for 3 turns:


+30% Physical Resistance
+50% Nature Resistance
+20% Magic Resistance
+100% Bleed Resistance
+50% Knockback Resistance


At the end of its duration the stone armor explodes, dealing 2 Crushing Damage for each attack it absorbed with a chance to inflict Knockback to all adjacent enemies.


Each stack of Runic Empowerment prolongs the duration of this effect by 4 turns.

Raising new boulders prolongs the duration of this effect by 2 turns.
Treatise Tier: I

Type: No Target

Range: Self

Energy Cost: 25

Cooldown: 32

Modified by:Magic Power, Geomantic Power

Passive bonus:
+2.5% Geomantic Power

Stone Spikes

Active
Destroys a targeted runic boulder, summoning stone spikes on each adjacent tile.

Spikes deal 12 piercing and 3 Crushing Damage, with a 60% chance of Knockback.

Affected empty tiles maintain their spikes for 8 turns. Their durability depends on the caster's Max Energy.
Treatise Tier: II

Type: Target Object

Range: Vision

Area: 3x3

Energy Cost: 30

Cooldown: 8

Modified by: Magic Power, Geomantic Power

Passive bonus:
+2.5% Geomantic Power

Petrification

Active
Deals 8 Arcane Damage to all targets in the area of effect with 50% chance to petrify them for 4-5 turns. Each petrified enemy within you Vision grants you +15% Geomantic Power.
Treatise Tier: II

Type: Target Object

Range: 6

Area: 3x3

Energy Cost: 20

Cooldown: 24

Modified by: Magic Power, Geomantic Power

Passive bonus:
+2.5% Geomantic Power

Earthquake

Active
Destroys a targeted runic boulder, creating an earthquake over a large area for 8 turns.

Each turn of staying in the earthquake's area of effect:

Deals 3 Crushing Damage.

Burns Template:Energy Max Energy

Has 10% chance to Daze for 3 turns.

Each turn applies -5% Stun Resistance and -10% Knockback Resistance (the effect stacks and lasts until the earthquake's end).
Treatise Tier: III

Type: Target Object

Range: Vision

Area: 5x5

Energy Cost: 35

Cooldown: 8

Modified by: Magic Power, Geomantic Power

Passive bonus:
+2.5% Geomantic Power

Boulder Toss

Active
Rips a targeted boulder from the ground and tosses it towards a targeted tile.

The toss deals 18 Crushing Damage and 2 Arcane Damage.

When it hits, the boulder has 75% chance to Knock the target back and 20% chance to apply Stun or Daze.

Each traveled tile increases the Damage by 12%, and also increases the duration of Stun or Daze.
Treatise Tier: IV

Type: Target Object -> Target Tile

Range: 6 + Bonus Range

Area: 1

Energy Cost: 40

Cooldown: 8

Modified by: Magic Power, Geomantic Power

Passive bonus:
+2.5% Geomantic Power

Runic Explosion

Active
Destroys a targeted runic boulder, provoking a violent explosion.

Deals 15 Arcane Damage and 5 Crushing Damage to all targets in the area of effect.

Has 50% chance to Knockback and 50% chance to Stun.

Replenishes Template:Energy of Max Energy for each enemy killed.
Treatise Tier: IV

Type: Target Object

Range: Vision

Area: 5x5

Energy Cost: 50

Cooldown: 16

Modified by: Magic Power, Geomantic Power

Passive bonus:
+2.5% Geomantic Power

 

Passive Skills

Skill Description Additional Properties

Rune of Enfeeblement

Passive
Enemies standing next to a runic boulder suffer -10% Physical Resistance, -15% Knockback Resistance and -15% Stun Resistance.
Treatise Tier: I
Passive bonus:
+2.5% Geomantic Power
+5% Fortitude

Rune of Binding

Passive
Raising a runic boulder grants -25% Abilities Energy Cost for the next turn.
Treatise Tier: II
Passive bonus:
+2.5% Geomantic Power
+3% Energy Restoration

Rune of Absorption

Passive
Replenishes Template:Energy Max Energy for each enemy hit with Stone Spikes.
Treatise Tier: II
Passive bonus:
+2.5% Geomantic Power
+10% Knockback Resistance

Rune of Fortifying

Passive
Improves max durability of runic boulders and stone spikes by 50%. Increases base duration of Stone Armor to 5 turns. Increases Stone Spikes' base Crushing Damage by 60% .
Treatise Tier: II
Passive bonus:
+2.5% Geomatic Power
+10% Stun Resistance

Rune of Destabilization

Passive
All enemies within Earthquake suffer +10% Damage Taken and +10% Fumble Chance.
Treatise Tier: III
Passive bonus:
+2.5% Geomantic Power
+3% Crit Chance

Rune of Sustention

Passive
Killing enemies replenishes 50% of all your runic boulders' and stone spikes' durability, and grants -50% Cooldowns Duration for 2 turns.
Treatise Tier: IV
Passive bonus:
+2.5% Geomantic Power
-3% Fumble Chance

Rune of Cycle

Passive
Runic Explosion decreases Cooldowns Durations for this skill tree by 20% for each enemy hit.
Treatise Tier: IV
Passive bonus:
+2.5% Geomantic Power
+5% Magic Power