Difference between revisions of "Health Restoration"

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The rate of Health Restoration. The higher this number the more frequent your regeneration occurs.
'''{{PAGENAME}}''' is a Secondary [[Attributes|Attribute]].
 
{{/Tooltip}}


In-depth explanation by the dev:
In-depth explanation by the dev:


''Treat Health/Energy Restoration as an invisible scale which fills by %stat value% every turn. When it hits 100%, you replenish 5% of your Health/Energy, with "extra" progress being transferred to the next cycle of restoration.''<ref>[https://www.reddit.com/r/stoneshard/comments/fu050b/game_mechanics_detailed_anywhere/fmm1dnb?utm_source=share&utm_medium=web2x&context=3 Wayfinder's comment on Reddit]</ref>
''Treat Health/Energy Restoration as an invisible scale which fills by %stat value% every turn. When it hits 100%, you replenish 5% of your Health/Energy, with "extra" progress being transferred to the next cycle of restoration.''[https://www.reddit.com/r/stoneshard/comments/fu050b/game_mechanics_detailed_anywhere/fmm1dnb?utm_source=share&utm_medium=web2x&context=3]
[[Category:Attributes]]
[[Category:Attributes]]

Revision as of 16:46, 23 October 2022

Health Restoration is a Secondary Attribute.


In-depth explanation by the dev:

Treat Health/Energy Restoration as an invisible scale which fills by %stat value% every turn. When it hits 100%, you replenish 5% of your Health/Energy, with "extra" progress being transferred to the next cycle of restoration.[1]