Difference between revisions of "Impaling Lunge"

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<div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div>
|Type=Target Area
|Range=2
|Energy=12
|Cooldown=10
|Modifiers=Strength, Agility
|Requirements=- Requires a spear
|Description=Delivers a strike in a two tile line with {{Pos|+20%}} Bodypart Damage, {{Pos|+10%}} Armor Penetration, and {{Pos|+25%}} Bleed Chance.<br><br>If the affected target is {{W|Immobilized}}, delivers a strike with {{Neg|-33%}} Damage, {{Neg|-100%}} Immobilization Chance, and other bonuses being {{Neg|reduced}} by half, but refreshes the skill's Cooldown.
|Hiddenbonus={{Pos|+25%}} Accuracy
|Passivebonus={{Pos|-2.5%}} Cooldowns Duration for this ability tree
|#default =
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{{Template:Skill navbox}}
{{Template:Skill navbox}}
[[Category:Skills]]
[[Category:Skills]]

Revision as of 11:21, 21 September 2022


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Impaling Lunge
Impaling Lunge
Attack
Type
Target Area
Range
2
Energy
12
Cooldown
10
Modified by: Strength, Agility

- Requires a spear
Delivers a strike to an adjacent tile and the tile behind it with +20% Bodypart Damage, +10% Armor Penetration, and +25% Bleed Chance.

Using the skill against Immobilized targets grants the strike -35% Damage, -100% Immobilization Chance, halves all other bonuses and instantly refreshes itsCooldown.
Delivers a strike to an adjacent tile and the tile behind it with +(2 * STR)% Bodypart Damage, +(PRC)% Armor Penetration, and +(2.5 * AGL)% Bleed Chance.

Using the skill against Immobilized targets grants the strike -35% Damage, -100% Immobilization Chance, halves all other bonuses and instantly refreshes itsCooldown.

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