Difference between revisions of "Maces (skill tree)"

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old>Domppa100
old>Domppa100
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!Treaties
!Treaties
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|Dazing Strikes
|'''[[Dazing Strikes]]'''[[File:Dazing Strikes.png|alt=|center]]
|Mace attacks have +5% Daze Chance.
|Mace attacks have +5% Daze Chance.


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|Moment of Weakness
|'''[[Moment of Weakness]]'''[[File:Moment of Weakness.png|alt=|center]]
|Stunned enemies take 33% more Damage.
|Stunned enemies take 33% more Damage.


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|Respite
|'''[[Respite]]'''[[File:Respite.png|alt=|center]]
|A successful Stun with a mace hit replenishes 20% of Max Energy.
|A successful Stun with a mace hit replenishes 20% of Max Energy.


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|Concussion
|'''[[Concussion]]'''[[File:Concussion.png|alt=|center]]
|Each mace strike applies -5% Stun Resistance for 4 turns.
|Each mace strike applies -5% Stun Resistance for 4 turns.
This effect stacks.
This effect stacks.

Revision as of 07:05, 16 March 2020

This page shows all Maces skills

Active skills

Skill Description Properties Treaties
Onslaught
Delivers a strike, which burns /*Manaburn*/% of target's Energy and has /*Knockback_Chance*/% chance to inflict Knockback .

If the first strike successfully Knocks the enemy back, the attacker Advances and delivers an extra attack with /*Weapon_Damage*/% Damage and +/*Daze_Chance*/% Daze Chance.

If you fail to inflict Knockback , the Cooldown is reduced by 80%.

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 18

Cooldown: 10

Modified by: Strength, Agility

- Requires a mace

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Armor Break
Performs an attack with +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.

If the enemy is Dazed , grants +/*Daze_WD*/% Armor Damage for each remainining turn of the Daze.

If the enemy is Stunned , grants +/*Stun_WD*/% Armor Damage for each remaining turn of the Stun.

Applies the enemy with +10% Damage Taken for 3 and -30% Stun Resistance for 3 turns.

Reduces Cooldowns Duration for this skill tree by 2 turns.

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type:

Range: 1

Energy Cost: 12

Cooldown: 8

Modified by: Strength

- Requires a mace

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Hammer and Anvil
Activates the following effect for 6 turns:

-4% Fumble Chance

+30% Armor Damage

+7.5% Daze Chance

+5% Accuracy

Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants an extra stack of it (up to 6 stacks).

Each successful Daze prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2.

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 16

- Requires a mace

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Finish Off
Delivers a strike with +/*Weapon_Damage*/% Damage.

If the enemy is Dazed , adds +/*Daze_WD*/% Damage for each remaining turn of Daze and prolongs it by 4 turns.

If the enemy is Stunned , adds +/*Stun_WD*/% Damage for each remaining turn of Stun and prolongs its by 1 turn.

Puts all enemy Abilities on Cooldown.

Passive ability:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 24

Cooldown: 16

Modified by: Strength

- Requires a mace

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Passive skills

Skill Description Properties Treaties
Dazing Strikes
Mace attacks have +5% Daze Chance.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+3% Accuracy

Skill Type: Passive

- Requires a mace

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Moment of Weakness
Stunned enemies take 33% more Damage.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+10% Armor Damage

Skill Type: Passive

- Requires a mace

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Respite
A successful Stun with a mace hit replenishes 20% of Max Energy.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+3% Energy Restoration

Skill Type: Passive

- Requires a mace

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Concussion
Each mace strike applies -5% Stun Resistance for 4 turns.

This effect stacks.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+5% Weapon Damage

Skill Type: Passive

- Requires a mace

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