Difference between revisions of "Maces (skill tree)"

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old>Realpsojed
(added disambig)
old>Rilandas71309
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|'''[[Onslaught]]'''[[File:Onslaught.png|alt=|center]]
|'''[[Onslaught]]'''[[File:Onslaught.png|alt=|center]]
|Delivers a strike, which burns /*Manaburn*/% of target's Energy and has /*Knockback_Chance*/% chance to inflict Knockback .
|TODO
 
|TODO
If the first strike successfully Knocks the enemy back, the attacker Advances and delivers an extra attack with /*Weapon_Damage*/% Damage and +/*Daze_Chance*/% Daze Chance.
 
If you fail to inflict Knockback , the Cooldown is reduced by 80%.
 
Passive bonus:
 
-5% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Object
 
Range: 1
 
Energy Cost: 18
 
Cooldown: 10
 
Modified by: Strength, Agility
 
- Requires a mace
| I
| I
|-
|-
|'''[[Armor Break]]'''[[File:Armor Break.png|alt=|center]]
|'''[[Armor Break]]'''[[File:Armor Break.png|alt=|center]]
|Performs an attack with +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.
|TODO
 
|TODO
If the enemy is Dazed , grants +/*Daze_WD*/% Armor Damage for each remainining turn of the Daze.
|II
 
If the enemy is Stunned , grants +/*Stun_WD*/% Armor Damage for each remaining turn of the Stun.
 
Applies the enemy with +10% Damage Taken for 3 and -30% Stun Resistance for 3 turns.
 
Reduces Cooldowns Duration for this skill tree by 2 turns.
 
Passive bonus:
 
-5% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type:
 
Range: 1
 
Energy Cost: 12
 
Cooldown: 8
 
Modified by: Strength
 
- Requires a mace
|I
|-
|-
|'''[[Hammer and Anvil]]'''[[File:Hammer and Anvil.png|alt=|center]]
|'''[[Hammer and Anvil]]'''[[File:Hammer and Anvil.png|alt=|center]]
|Activates the following effect for 6 turns:
|TODO
 
|TODO
-4% Fumble Chance
|III
 
+30% Armor Damage
 
+7.5% Daze Chance
 
+5% Accuracy
 
Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants an extra stack of it (up to 6 stacks).
 
Each successful Daze prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2.
 
Passive bonus:
 
-5% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: No Target
 
Energy Cost: 30
 
Cooldown: 16
 
- Requires a mace
|I
|-
|-
|'''[[Finish Off]]'''[[File:Finish Off.png|alt=|center]]
|'''[[Finish Off]]'''[[File:Finish Off.png|alt=|center]]
|Delivers a strike with +/*Weapon_Damage*/% Damage.
|TODO
 
|TODO
If the enemy is Dazed , adds +/*Daze_WD*/% Damage for each remaining turn of Daze and prolongs it by 4 turns.
|III
 
If the enemy is Stunned , adds +/*Stun_WD*/% Damage for each remaining turn of Stun and prolongs its by 1 turn.
 
Puts all enemy Abilities on Cooldown.
 
Passive ability:
 
-5% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Object
 
Range: 1
 
Energy Cost: 24
 
Cooldown: 16
 
Modified by: Strength
 
- Requires a mace
|I
|}
|}



Revision as of 22:17, 15 May 2020

Disambig.png This article is about a skill tree. For the corresponding weapon class, see Maces.

This page shows all Maces skills

Active skills

Skill Description Properties Treaties
Onslaught
TODO TODO I
Armor Break
TODO TODO II
Hammer and Anvil
TODO TODO III
Finish Off
TODO TODO III

Passive skills

Skill Description Properties Treaties
Dazing Strikes
Mace attacks have +5% Daze Chance.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+3% Accuracy

Skill Type: Passive

- Requires a mace

I
Moment of Weakness
Stunned enemies take 33% more Damage.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+10% Armor Damage

Skill Type: Passive

- Requires a mace

I
Respite
A successful Stun with a mace hit replenishes 20% of Max Energy.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+3% Energy Restoration

Skill Type: Passive

- Requires a mace

I
Concussion
Each mace strike applies -5% Stun Resistance for 4 turns.

This effect stacks.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+5% Weapon Damage

Skill Type: Passive

- Requires a mace

I