Difference between revisions of "Mighty Swing"

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|Type=No Target
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|Energy=6
|Cooldown=1
|Modifiers=
|Requirements=- Requires a two-handed mace
|Description=Activates {{Pos|"Mighty Swing"}} for the next turn:<br><br>{{Pos|+50%}} Damage<br>{{Pos|+75%}} Stagger Chance<br>{{Pos|+25%}} Stun Chance<br>{{Pos|+50%}} Bodypart Damage<br>{{Pos|+50%}} Armor Damage
|Passivebonus={{Pos|-2.5%}} Cooldowns Duration for this ability tree
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[[Category:Skills]]
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Latest revision as of 20:39, 11 April 2023


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Mighty Swing
Mighty Swing
Maneuver
Type
No Target
Energy
6
Cooldown
1

- Requires a two-handed mace
Activates "Mighty Swing" for the next turn:

+50% Weapon Damage
+75% Stagger Chance
+25% Stun Chance
+50% Bodypart Damage
+50% Armor Damage
-200% Counter Chance

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