Difference between revisions of "Points of Interest"

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Points of Interest, or POIs, describe locations on the map. Currently, we only work with the Local Map [[File:Map.png|alt=Local Map|link=Local Map]] which depicts the immediate area around Osbrook and Mannshire. A global map is going to be added in the future updates (see [[Development roadmap]]).
Points of Interest, or POIs, describe interesting locations on the [[Local Map]]. A global map is going to be added in the future updates (see [[Development roadmap]]).
 
__TOC__
 
 
==World Generation==
When a New game is created, the local map is randomly generated. The local map is composed of tiles, where each tile represents one in-game location. Every tile/location is the same size. Currently the player character cannot move past the boundaries of the local map.


[[File:Local map.png|center|600px|Local map]]
[[File:Local map.png|center|600px|Local map]]




Newly generated POIs are hidden to the player (denoted by the '''?''' marker on the [[Map]]) and randomly placed onto the Local Map, becoming a part of the generated Biomes. Once the player visits their location and discovers what kind of POI it is, their icon will change and their name will become revealed on the Map.


The local map will always contain several revealed POIs which are known to the player character, such as the [[Towns]] and their surrounding tiles like the Mill or Winery, or the Abbey of the Holy Revelation. Location of these tiles is randomized aswell, but they follow a loose pattern - for example [[Osbrook]] is always on the western side of the map, while [[Mannshire]] is always on the southeastern side and the Abbey is always in the north/northeastern side. [[Dungeons]] are generated semi-randomly - they are always generated a certain distance from Towns. For example, your first (easiest) dungeon will never be on the far side of the map. Forests and Fields are generated randomly and the roads are placed connecting important POIs.<br>
=== Points of Interest ===
 
* Camp
Finally, other POIs that are unknown to the player (denoted by the '''?''' marker) are randomly placed onto the local map, becoming part of the generated Biomes. Once the player visits their location and discovers what kind of POI it is, they will become revealed on the local map.
* Hermit's Hut
 
* Leprosarium
<gallery widths=62px heights=90px>
* Ruined Manor
File:POI_marker.png|Unknown POI marker
* Signal Tower
File:POI_camp.png|Revealed POI marker
* Witch's Hut
</gallery>




== Local Map ==
=== Biomes ===
* Field<br>
* Forest<br>
All Biomes can also spawn with a road. All Biomes are revealed from the start of a New Game.
<gallery widths=62px heights=90px>
File:POI_forest_leaf.png|Leaf Forest
File:POI_forest_leaf2.png|Leaf Forest 2
File:POI_forest_pine.png|Pine Forest
File:POI_plains.png|Plains
File:POI_plains_lake.png|Plains 2
</gallery>
=== Towns & Surroundings ===
* Mannshire<br>
* Mill<br>
* Osbrook<br>
* Winery<br>
All Towns and their surroundings are revealed from the start of a New Game.
<gallery widths=62px heights=90px>
File:POI_mannshire.png|Mannshire
File:POI_mill.png|Mill
File:POI_osbrook.png|Osbrook
File:POI_winery.png|Winery
</gallery>
=== Points of Interest ===
* Abbey Cellars<br>
* Abbey of the Holy Revelation<br>
* Archives<br>
* Bastion<br>
* Camp<br>
* Catacombs<br>
* Corrupted Chapel<br>
* Crypt<br>
* Hermit's Hut<br>
* Leprosarium<br>
* Old Catacombs<br>
* Ruined Manor<br>
* Signal Tower<br>
* Witch's Hut<br>
Abbey of the Holy Revelation and Dungeon locations are revealed from the start of a New Game.<br>
Camps, Ruined Manor, Signal Tower and Witch's Hut locations are unknown and their icon is replaced with the Point of Interest '''?''' marker instead. Once the player visits their location and discovers what kind of POI it is, they will become revealed on the local map.
Camps, Ruined Manor, Signal Tower and Witch's Hut locations are unknown and their icon is replaced with the Point of Interest '''?''' marker instead. Once the player visits their location and discovers what kind of POI it is, they will become revealed on the local map.


<gallery widths=62px heights=90px>
<gallery widths=62px heights=90px>
File:POI_abbey_holy_revelation.png|Abbey of the Holy Revelation
File:POI_bastion.png|Bastion
File:POI_camp.png|Camp
File:POI_camp.png|Camp
File:POI_catacombs.png|Catacombs
File:POI_camp_f.png|Forest Camp
File:POI_camp_f.png|Forest Camp
File:POI_graveyard.png|Graveyard
File:POI_hut.png|Hut
File:POI_hut.png|Hut
File:POI_marker.png|POI marker
File:POI_marker.png|POI marker

Revision as of 11:45, 30 September 2020

Points of Interest, or POIs, describe interesting locations on the Local Map. A global map is going to be added in the future updates (see Development roadmap).

Local map


Newly generated POIs are hidden to the player (denoted by the ? marker on the Map) and randomly placed onto the Local Map, becoming a part of the generated Biomes. Once the player visits their location and discovers what kind of POI it is, their icon will change and their name will become revealed on the Map.

Points of Interest

  • Camp
  • Hermit's Hut
  • Leprosarium
  • Ruined Manor
  • Signal Tower
  • Witch's Hut


Camps, Ruined Manor, Signal Tower and Witch's Hut locations are unknown and their icon is replaced with the Point of Interest ? marker instead. Once the player visits their location and discovers what kind of POI it is, they will become revealed on the local map.


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