Difference between revisions of "Ranged Weapons (skill tree)"

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!Treaties
!Treaties
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|Taking Aim
|'''[[Taking Aim]]'''[[File:Taking Aim.png|alt=|center]]
|Grants +50% Accuracy and +10% Damage for the next turn.
|Grants +50% Accuracy and +10% Damage for the next turn.


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|Long-Range Shot
|'''[[Long-Range Shot]]'''[[File:Long-Range Shot.png|alt=|center]]
|Takes a shot with +50% extra Range.
|Takes a shot with +50% extra Range.


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|Distracting Shot
|'''[[Distracting Shot]]'''[[File:Distracting Shot.png|alt=|center]]
|Increases Dodge Chance up to 100% and lets you Retreat up to two tiles away.
|Increases Dodge Chance up to 100% and lets you Retreat up to two tiles away.


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|Suppression
|'''[[Suppression]]'''[[File:Suppression.png|alt=|center]]
|Activates the following effect for 8 turns:
|Activates the following effect for 8 turns:


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|Hunter's Mark
|'''[[Hunter's Mark]]'''[[File:Hunter's Mark.png|alt=|center]]
|Marks the targeted enemy with the following effect for 10 turns:
|Marks the targeted enemy with the following effect for 10 turns:


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|Piercing Shot
|'''[[Piercing Shot]]'''[[File:Piercing Shot.png|alt=|center]]
|Takes a shot which pierces all targets on its path.
|Takes a shot which pierces all targets on its path.


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|Headshot
|'''[[Headshot]]'''[[File:Headshot.png|alt=|center]]
|Takes a shot which is guaranteed to hit an enemy in the head.
|Takes a shot which is guaranteed to hit an enemy in the head.


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=== Passive skills ===
=== Passive skills ===
{| class="sortable" width="65%" border="1px solid" style="text-align: center;"
{| class="sortable" width="65%" border="1px solid" style="text-align: center;"

Revision as of 06:55, 16 March 2020

This page shows all Ranged Weapons skills.

Active skills

Skill Description Properties Treaties
Taking Aim
Grants +50% Accuracy and +10% Damage for the next turn.

Passive bonus:

-3% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Energy Cost: 1

Cooldown: 1

- Requires a bow and arrows

I
Long-Range Shot Takes a shot with +50% extra Range.

For each tile traveled the arrow gains +/*Weapon_Damage*/% Damage, +/*Armor_Piercing*/% Armor Penetration and +/*Bodypart_Damage*/% Bodypart Damage.

Passive bonus:

-3% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Tile

Range: 2

Energy Cost: 18

Cooldown: 12

Modified by: Perception, Agility

- Requires a bow and arrows

I
Distracting Shot
Increases Dodge Chance up to 100% and lets you Retreat up to two tiles away.

After that you take a shot with -25% Damage and -25% Accuracy at the enemy closest to your original location.

Passive bonus:

-3% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Tile

Range: 2

Energy Cost: 30

Cooldown: 8

- Requires a bow and arrows

I
Suppression
Activates the following effect for 8 turns:

+3.5% Accuracy

-5% Cooldowns Duration

12.5% Knockback Chance

-7.5% Skills Energy Cost

Each successful shot prolongs the duration of this effect by 2 turns (up to 30 turns) and grants 1 stack of it (up to 6 stacks)

Each successful Knockback prolongs the duration of the effect by 2 turns, but decreases its number of stacks by 3.

Passive bonus:

-3% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Energy Cost: 18

Cooldown: 8

- Requires a bow and arrows

I
Hunter's Mark
Marks the targeted enemy with the following effect for 10 turns:

Shooting at the target grants +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance for each following shot.

This effect stacks.

Passive bonus:

-3% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 18

Cooldown: 8

Modified by: Perception, Agility

- Requires a bow and arrows

I
Piercing Shot
Takes a shot which pierces all targets on its path.

This attack has +/*Bleeding_Chance*/% Bleed Chance, +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.

Passive bonus:

-3% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Tile

Range: 1

Energy Cost: 18

Cooldown: 12

Modified by: Perception, Agility

- Requires a bow and arrows

I
Headshot
Takes a shot which is guaranteed to hit an enemy in the head.

This attack gains +/*Bodypart_Damage*/% Bodypart Damage, +/*CRT*/% Crit Chance and +/*CRTD*/% Crit Efficiency.

If this ability kills the enemy, Cooldowns Duration for this skill tree is reduced by 5 turns.

Passive bonus:

-3% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 18

Cooldown: 16

Modified by: Perception, Agility

- Requires a bow and arrows

I

Passive skills

Skill Description Properties Treaties
Constant Practice Taking Aim also grants +7.5% Crit Chance and -10% Fumble Chance.

Passive bonus:

-3% Cooldowns Duration for this skill tree

+3% Weapon Damage

Skill Type: Passive

- Requires a bow

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Anticipation Each successful shot applies -8% Dodge Chance for 3 turns.

This effect stacks.

Passive bonus:

-3% Cooldowns Duration for this skill tree

+1% Accuracy

Skill Type: Passive

- Requires a bow

I
Thrift Your bolts and arrows break 15% less often.

Passive bonus:

-3% Cooldowns Duration for this skill tree

-3% Fumble Chance

Skill Type: Passive

- Requires a bow

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Spot weakness Each successful shot applies -5% Piercing Resistance for 3 turns.

This effect stacks.

Passive bonus:

-3% Cooldowns Duration for this skill tree

+5% Armor Penetration

Skill Type: Passive

- Requires a bow

I
Precision Increases the duration of Taking Aim to 2 turns.

Passive bonus:

-3% Cooldowns Duration for this skill tree

+3% Bleeding Chance

Skill Type: Passive

- Requires a bow

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Shoot to Kill Critical shots gain +30% Crit Efficiency and +60% Bodypart Damage.

For every tile between you and your enemy, your attacks receive +1% Crit Chance.

Passive bonus:

-3% Cooldowns Duration for this skill tree

+3% Crit Chance

Skill Type: Passive

- Requires a bow

I
Upper Hand Distracting Shot , Long Range Shot , Headshot and Piercing Shot reduce Cooldowns Duration for this skill tree by 1 turn if they kill an enemy.

Passive bonus:

-3% Cooldowns Duration for this skill tree

-5% Abilities Energy Cost

Skill Type: Passive

- Requires a bow

I