Taking Aim
Jump to navigation
Jump to search
Taking Aim
Maneuver
Modified by: Strength, Agility, Perception
- Requires a ranged weapon and ammunition
Show formulas
![]() |
This article is a stub. You can help Stoneshard wiki by expanding it. |

Maneuver
4
1 


Type
No Target
Modified by: Strength, Agility, Perception
- Requires a ranged weapon and ammunition
Activates "Taking Aim" for 1 turn:
+59% Accuracy
+10% Weapon Damage
+1 Range
For each enemy within 4 tiles additionally grants the effect:
+30% Knockback Chance
+30% Immobilization Chance
+30% Stagger Chance
The bonus to Accuracy depends on the number of Ability Points invested into this tree.
Removes the effect if not equipped with a ranged weapon.
+59% Accuracy
+10% Weapon Damage
+1 Range
For each enemy within 4 tiles additionally grants the effect:
+30% Knockback Chance
+30% Immobilization Chance
+30% Stagger Chance
The bonus to Accuracy depends on the number of Ability Points invested into this tree.
Removes the effect if not equipped with a ranged weapon.
Show formulas
Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.1.0
|