Difference between revisions of "Ranged Weapons (skill tree)"

From Stoneshard wiki
Jump to navigation Jump to search
old>Domppa100
old>Rilandas71309
Line 26: Line 26:
|-
|-
|'''[[Long-Range Shot]]'''[[File:Long-Range Shot.png|alt=|center]]
|'''[[Long-Range Shot]]'''[[File:Long-Range Shot.png|alt=|center]]
|Takes a shot with +50% extra Range.
|Takes a shot with +30% extra Range.


For each tile traveled the arrow gains +/*Weapon_Damage*/% Damage, +/*Armor_Piercing*/% Armor Penetration and +/*Bodypart_Damage*/% Bodypart Damage.
For each tile traveled the arrow gains +2% Damage, 2% Armor Penetration and +3% Bodypart Damage.


Passive bonus:
Passive bonus:
Line 36: Line 36:
Target Type: Target Tile  
Target Type: Target Tile  


Range: 2
Range: 1


Energy Cost: 18
Energy Cost: 15


Cooldown: 12
Cooldown: 16


Modified by: Perception, Agility  
Modified by: Perception, Agility  
Line 60: Line 60:
Range: 2  
Range: 2  


Energy Cost: 30
Energy Cost: 25


Cooldown: 8
Cooldown: 12


- Requires a bow and arrows
- Requires a bow and arrows
Line 88: Line 88:
Target Type: No Target  
Target Type: No Target  


Energy Cost: 18
Energy Cost: 15


Cooldown: 8
Cooldown: 12


- Requires a bow and arrows
- Requires a bow and arrows
Line 96: Line 96:
|-
|-
|'''[[Hunter's Mark]]'''[[File:Hunter's Mark.png|alt=|center]]
|'''[[Hunter's Mark]]'''[[File:Hunter's Mark.png|alt=|center]]
|Marks the targeted enemy with the following effect for 10 turns:
|Perform a shot with {{Positive|+50%}} Accuracy. A successful hit marks the targeted enemy with the following effect for <b>10</b> turns:
 
Shooting at the target grants +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance for each following shot.


Each following shot against the same target is granted {{Positive|+ [7 + 0.5*PRC] %}} Damage and {{Positive|+ [10 + 0.5*PRC + 0.5*AGI] %}} Bleed Chance.
This effect stacks.
This effect stacks.



Revision as of 22:09, 12 May 2020

This page shows all Ranged Weapons skills.

Active skills

Skill Description Properties Treaties
Taking Aim
Grants +50% Accuracy and +10% Damage for the next turn.

Passive bonus:

-3% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Energy Cost: 1

Cooldown: 1

- Requires a bow and arrows

I
Long-Range Shot Takes a shot with +30% extra Range.

For each tile traveled the arrow gains +2% Damage, 2% Armor Penetration and +3% Bodypart Damage.

Passive bonus:

-3% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Tile

Range: 1

Energy Cost: 15

Cooldown: 16

Modified by: Perception, Agility

- Requires a bow and arrows

I
Distracting Shot
Increases Dodge Chance up to 100% and lets you Retreat up to two tiles away.

After that you take a shot with -25% Damage and -25% Accuracy at the enemy closest to your original location.

Passive bonus:

-3% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Tile

Range: 2

Energy Cost: 25

Cooldown: 12

- Requires a bow and arrows

I
Suppression
Activates the following effect for 8 turns:

+3.5% Accuracy

-5% Cooldowns Duration

12.5% Knockback Chance

-7.5% Skills Energy Cost

Each successful shot prolongs the duration of this effect by 2 turns (up to 30 turns) and grants 1 stack of it (up to 6 stacks)

Each successful Knockback prolongs the duration of the effect by 2 turns, but decreases its number of stacks by 3.

Passive bonus:

-3% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Energy Cost: 15

Cooldown: 12

- Requires a bow and arrows

I
Hunter's Mark
Perform a shot with +50% Accuracy. A successful hit marks the targeted enemy with the following effect for 10 turns:

Each following shot against the same target is granted + [7 + 0.5*PRC] % Damage and + [10 + 0.5*PRC + 0.5*AGI] % Bleed Chance. This effect stacks.

Passive bonus:

-3% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 18

Cooldown: 8

Modified by: Perception, Agility

- Requires a bow and arrows

I
Piercing Shot
Takes a shot which pierces all targets on its path.

This attack has +/*Bleeding_Chance*/% Bleed Chance, +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.

Passive bonus:

-3% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Tile

Range: 1

Energy Cost: 18

Cooldown: 12

Modified by: Perception, Agility

- Requires a bow and arrows

I
Headshot
Takes a shot which is guaranteed to hit an enemy in the head.

This attack gains +/*Bodypart_Damage*/% Bodypart Damage, +/*CRT*/% Crit Chance and +/*CRTD*/% Crit Efficiency.

If this ability kills the enemy, Cooldowns Duration for this skill tree is reduced by 5 turns.

Passive bonus:

-3% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 18

Cooldown: 16

Modified by: Perception, Agility

- Requires a bow and arrows

I

Passive skills

Skill Description Properties Treaties
Constant Practice
Taking Aim also grants +7.5% Crit Chance and -10% Fumble Chance.

Passive bonus:

-3% Cooldowns Duration for this skill tree

+3% Weapon Damage

Skill Type: Passive

- Requires a bow

I
Anticipation
Each successful shot applies -8% Dodge Chance for 3 turns.

This effect stacks.

Passive bonus:

-3% Cooldowns Duration for this skill tree

+1% Accuracy

Skill Type: Passive

- Requires a bow

I
Thrift
Your bolts and arrows break 15% less often.

Passive bonus:

-3% Cooldowns Duration for this skill tree

-3% Fumble Chance

Skill Type: Passive

- Requires a bow

I
Spot Weakness
Each successful shot applies -5% Piercing Resistance for 3 turns.

This effect stacks.

Passive bonus:

-3% Cooldowns Duration for this skill tree

+5% Armor Penetration

Skill Type: Passive

- Requires a bow

I
Precision
Increases the duration of Taking Aim to 2 turns.

Passive bonus:

-3% Cooldowns Duration for this skill tree

+3% Bleeding Chance

Skill Type: Passive

- Requires a bow

I
Shoot to Kill
Critical shots gain +30% Crit Efficiency and +60% Bodypart Damage.

For every tile between you and your enemy, your attacks receive +1% Crit Chance.

Passive bonus:

-3% Cooldowns Duration for this skill tree

+3% Crit Chance

Skill Type: Passive

- Requires a bow

I
Upper Hand
Distracting Shot , Long Range Shot , Headshot and Piercing Shot reduce Cooldowns Duration for this skill tree by 1 turn if they kill an enemy.

Passive bonus:

-3% Cooldowns Duration for this skill tree

-5% Abilities Energy Cost

Skill Type: Passive

- Requires a bow

I