Difference between revisions of "Ranged Weapons (skill tree)"

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old>Phoe nixx
(add links to the images)
old>Rilandas71309
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|-
|-
|'''[[Taking Aim]]'''[[File:Taking Aim.png|alt=|center|link=Taking Aim]]
|'''[[Taking Aim]]'''[[File:Taking Aim.png|alt=|center|link=Taking Aim]]
|Grants +50% Accuracy and +10% Damage for the next turn.
|TODO
 
|TODO
Passive bonus:
 
-3% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: No Target
 
Energy Cost: 1
 
Cooldown: 1
 
- Requires a bow and arrows
| I
| I
|-
|-
|'''[[Long-Range Shot]]'''[[File:Long-Range Shot.png|alt=|center|link=Long-Range Shot]]
|'''[[Long-Range Shot]]'''[[File:Long-Range Shot.png|alt=|center|link=Long-Range Shot]]
|Takes a shot with +30% extra Range.
|TODO
 
|TODO
For each tile traveled the arrow gains +2% Damage, 2% Armor Penetration and +3% Bodypart Damage.
|?
 
Passive bonus:
 
-3% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Tile
 
Range: 1
 
Energy Cost: 15
 
Cooldown: 16
 
Modified by: Perception, Agility
 
- Requires a bow and arrows
|I
|-
|-
|'''[[Distracting Shot]]'''[[File:Distracting Shot.png|alt=|center|link=Distracting Shot]]
|'''[[Distracting Shot]]'''[[File:Distracting Shot.png|alt=|center|link=Distracting Shot]]
|Increases Dodge Chance up to 100% and lets you Retreat up to two tiles away.
|TODO
 
|TODO
After that you take a shot with -25% Damage and -25% Accuracy at the enemy closest to your original location.
 
Passive bonus:
 
-3% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Tile
 
Range: 2
 
Energy Cost: 25
 
Cooldown: 12
 
- Requires a bow and arrows
|I
|I
|-
|-
|'''[[Suppression]]'''[[File:Suppression.png|alt=|center|link=Suppression]]
|'''[[Suppression]]'''[[File:Suppression.png|alt=|center|link=Suppression]]
|Activates the following effect for 8 turns:
|TODO
 
|TODO
+3.5% Accuracy
|?
 
-5% Cooldowns Duration
 
12.5% Knockback Chance
 
-7.5% Skills Energy Cost
 
Each successful shot prolongs the duration of this effect by 2 turns (up to 30 turns) and grants 1 stack of it (up to 6 stacks)
 
Each successful Knockback prolongs the duration of the effect by 2 turns, but decreases its number of stacks by 3.
 
Passive bonus:
 
-3% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: No Target
 
Energy Cost: 15
 
Cooldown: 12
 
- Requires a bow and arrows
|I
|-
|-
|'''[[Hunter's Mark]]'''[[File:Hunter's Mark.png|alt=|center]]
|'''[[Hunter's Mark]]'''[[File:Hunter's Mark.png|alt=|center]]
|Perform a shot with {{Positive|+50%}} Accuracy. A successful hit marks the targeted enemy with the following effect for <b>10</b> turns:
|TODO
 
|TODO
Each following shot against the same target is granted {{Positive|+ [7 + 0.5*PRC] %}} Damage and {{Positive|+ [10 + 0.5*PRC + 0.5*AGI] %}} Bleed Chance.
|?
This effect stacks.
 
Passive bonus:
 
-3% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Object
 
Range: 1
 
Energy Cost: 18
 
Cooldown: 8
 
Modified by: Perception, Agility
 
- Requires a bow and arrows
|I
|-
|-
|'''[[Piercing Shot]]'''[[File:Piercing Shot.png|alt=|center|link=Piercing Shot]]
|'''[[Piercing Shot]]'''[[File:Piercing Shot.png|alt=|center|link=Piercing Shot]]
|Takes a shot which pierces all targets on its path.
|TODO
 
|TODO
This attack has +/*Bleeding_Chance*/% Bleed Chance, +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.
|II
 
Passive bonus:
 
-3% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Tile
 
Range: 1
 
Energy Cost: 18
 
Cooldown: 12
 
Modified by: Perception, Agility
 
- Requires a bow and arrows
|I
|-
|-
|'''[[Headshot]]'''[[File:Headshot.png|alt=|center|link=Headshot]]
|'''[[Headshot]]'''[[File:Headshot.png|alt=|center|link=Headshot]]
|Takes a shot which is guaranteed to hit an enemy in the head.
|TODO
 
|TODO
This attack gains +/*Bodypart_Damage*/% Bodypart Damage, +/*CRT*/% Crit Chance and +/*CRTD*/% Crit Efficiency.
|?
 
If this ability kills the enemy, Cooldowns Duration for this skill tree is reduced by 5 turns.
 
Passive bonus:
 
-3% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Object
 
Range: 1
 
Energy Cost: 18
 
Cooldown: 16
 
Modified by: Perception, Agility
 
- Requires a bow and arrows
|I
|}
|}


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|-
|-
|'''[[Constant Practice]]'''[[File:Constant Practice.png|alt=|center|link=Constant Practice]]
|'''[[Constant Practice]]'''[[File:Constant Practice.png|alt=|center|link=Constant Practice]]
|Taking Aim also grants +7.5% Crit Chance and -10% Fumble Chance.
|TODO
 
|TODO
Passive bonus:
 
-3% Cooldowns Duration for this skill tree
 
+3% Weapon Damage
|Skill Type: Passive
 
- Requires a bow
|I
|I
|-
|-
|'''[[Anticipation]]'''[[File:Anticipation.png|alt=|center|link=Anticipation]]
|'''[[Anticipation]]'''[[File:Anticipation.png|alt=|center|link=Anticipation]]
|Each successful shot applies -8% Dodge Chance for 3 turns.
|TODO
This effect stacks.
|TODO
 
| II
Passive bonus:
 
-3% Cooldowns Duration for this skill tree
 
+1% Accuracy
|Skill Type: Passive
 
- Requires a bow
| I
|-
|-
|'''[[Thrift]]'''[[File:Thrift.png|alt=|center|link=Thrift]]
|'''[[Thrift]]'''[[File:Thrift.png|alt=|center|link=Thrift]]
|Your bolts and arrows break 15% less often.
|TODO
 
|TODO
Passive bonus:
|?
 
-3% Cooldowns Duration for this skill tree
 
-3% Fumble Chance
|Skill Type: Passive
 
- Requires a bow
|I
|-
|-
|'''[[Spot Weakness]]'''[[File:Spot Weakness.png|alt=|center|link=Spot Weakness]]
|'''[[Spot Weakness]]'''[[File:Spot Weakness.png|alt=|center|link=Spot Weakness]]
|Each successful shot applies -5% Piercing Resistance for 3 turns.
|TODO
This effect stacks.
|TODO
 
|?
Passive bonus:
 
-3% Cooldowns Duration for this skill tree
 
+5% Armor Penetration
|Skill Type: Passive
 
- Requires a bow
|I
|-
|-
|'''[[Precision]]'''[[File:Precision.png|alt=|center|link=Precision]]
|'''[[Precision]]'''[[File:Precision.png|alt=|center|link=Precision]]
|Increases the duration of Taking Aim to 2 turns.
|TODO
 
|TODO
Passive bonus:
|III
 
-3% Cooldowns Duration for this skill tree
 
+3% Bleeding Chance
|Skill Type: Passive
 
- Requires a bow
|I
|-
|-
|'''[[Shoot to Kill]]'''[[File:Shoot to Kill.png|alt=|center|link=Shoot to Kill]]
|'''[[Shoot to Kill]]'''[[File:Shoot to Kill.png|alt=|center|link=Shoot to Kill]]
|Critical shots gain +30% Crit Efficiency and +60% Bodypart Damage.
|TODO
 
|TODO
For every tile between you and your enemy, your attacks receive +1% Crit Chance.
|III
 
Passive bonus:
 
-3% Cooldowns Duration for this skill tree
 
+3% Crit Chance
|Skill Type: Passive
 
- Requires a bow
|I
|-
|-
|'''[[Upper Hand]]'''[[File:Upper Hand.png|alt=|center|link=Upper Hand]]
|'''[[Upper Hand]]'''[[File:Upper Hand.png|alt=|center|link=Upper Hand]]
|Distracting Shot , Long Range Shot , Headshot and Piercing Shot reduce Cooldowns Duration for this skill tree by 1 turn if they kill an enemy.
|TODO
 
|TODO
Passive bonus:
|III
 
-3% Cooldowns Duration for this skill tree
 
-5% Abilities Energy Cost
|Skill Type: Passive
 
- Requires a bow
|I
|}
|}



Revision as of 17:33, 17 May 2020

Disambig.png This article is about a skill tree. For the corresponding weapon class, see Bows.

This page shows all Ranged Weapons skills.

Active skills

Skill Description Properties Treaties
Taking Aim
TODO TODO I
Long-Range Shot TODO TODO ?
Distracting Shot
TODO TODO I
Suppression
TODO TODO ?
Hunter's Mark
TODO TODO ?
Piercing Shot
TODO TODO II
Headshot
TODO TODO ?

Passive skills

Skill Description Properties Treaties
Constant Practice
TODO TODO I
Anticipation
TODO TODO II
Thrift
TODO TODO ?
Spot Weakness
TODO TODO ?
Precision
TODO TODO III
Shoot to Kill
TODO TODO III
Upper Hand
TODO TODO III