Difference between revisions of "Second Wind"

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<includeonly>{{#switch: {{{1}}}
<includeonly>{{#switch: {{{1}}}
|ConditionType = {{c|State}}
|ConditionType = State
|Properties1 = Fortitude
|Properties1 = Fortitude
|Values1 = {{pos|+50%}}
|Values1 = {{pos|+50%}}
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'''Second Wind''' is a {{C|State|'''State'''}} of mind.
'''Second Wind''' is a {{C|State|'''State'''}} of mind.
* 20% of Max HP and 30% of Max Energy are replenished instantly.
* 20% of Max HP and 30% of Max Energy are replenished instantly.
* Second Wind can trigger on a killing blow. If that happens, player character will survive with 1 HP, then get healed from Second Wind as usual.





Latest revision as of 21:01, 21 November 2021


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Second Wind is a State of mind.

  • 20% of Max HP and 30% of Max Energy are replenished instantly.
  • Second Wind can trigger on a killing blow. If that happens, player character will survive with 1 HP, then get healed from Second Wind as usual.


Trigger:

  • НP below 30%.
  • A hostile in sight.
  • Each missing HP below 30% increases the chance of activation.
  • Each point of Pain increases the chance of activation.


Second Wind
State
Fortitude
+50%
Energy Restoration
+100%
Healing Efficiency
+100%

Health and energy are replenished.
All negative effects are temporarily negated.

Certain doom? Not today!


Second Wind