Difference between revisions of "Template:Skill"

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-->{{#switch: {{lc:{{:{{#var:Skilltree}}|{{#var:Page}}|Active}}}}
-->{{#switch: {{lc:{{:{{#var:Skilltree}}|{{#var:Page}}|Active}}}}
| active = {{C|Active|{{Translate|Active|Properties}}}}
| active = {{C|Active|{{Translate|Active|Properties}}}}
| attack = {{C|Passive|{{Translate|Attack|Properties}}}}
| attack = {{C|Active|{{Translate|Attack|Properties}}}}
| attack/charge = {{C|Passive|{{Translate|Attack|Properties}}}} / {{C|Passive|{{Translate|Charge|Properties}}}}
| attack/charge = {{C|Active|{{Translate|Attack|Properties}} / {{Translate|Charge|Properties}}}}
| attack/maneuver = {{C|Passive|{{Translate|Attack|Properties}}}} / {{C|Passive|{{Translate|Maneuver|Properties}}}}
| attack/maneuver = {{C|Active|{{Translate|Attack|Properties}} / {{Translate|Maneuver|Properties}}}}
| stance = {{C|Passive|{{Translate|Stance|Properties}}}}
| stance = {{C|Active|{{Translate|Stance|Properties}}}}
| charge = {{C|Passive|{{Translate|Charge|Properties}}}}
| charge = {{C|Active|{{Translate|Charge|Properties}}}}
| maneuver = {{C|Passive|{{Translate|Maneuver|Properties}}}}
| maneuver = {{C|Active|{{Translate|Maneuver|Properties}}}}
| spell = {{C|Passive|{{Translate|Spell|Properties}}}}
| spell = {{C|Active|{{Translate|Spell|Properties}}}}
| passive = {{C|Passive|{{Translate|Passive|Properties}}}}
| passive = {{C|Passive|{{Translate|Passive|Properties}}}}
| {{:{{#var:Skilltree}}|{{#var:Page}}|Active}} }}
| {{:{{#var:Skilltree}}|{{#var:Page}}|Active}} }}

Latest revision as of 11:18, 22 September 2023

Template-info.png Documentation

This is skill template used to create an infobox on a specific skill's Tooltip page. It loads the skill data from the respective Skill data page.

Usage: Copy this code to any page. The name of the page will be used as the skill name parameter.

{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}


You can specify a different skill name to be used instead of the page name. For example:

{{ {{{1|Tooltip hover box}}}|title={{Skill|My skill name}}}}


Skill pages also display icons and skill formulae for skills that have them, but this doesn't work for tooltips.
For this case, you can define a tooltip=1 parameter to not show the skill image.

{{ {{{1|Tooltip hover box}}}|title={{Skill|My skill name|tooltip=1}}}}


If you don't want a skill to display skill formulae (and hide the button), remove the

|Formuladesc = ...

parameter from the skill's data.


This template is also used by:

See Swords_(skill_tree) for examples.


Examples without icons below:

Stone Armor
Stone Armor
Spell
Type
No Target
Energy
20
Cooldown
20
Backfire Chance
-10
Modified by: Magic Power, Geomantic Power
Activates the following effect for 4 turns:

+15% Physical Resistance
+25% Nature Resistance
+10% Magic Resistance
+20% Bleed Resistance
+20% Move Resistance
+20% Control Resistance

At the end of its duration the stone armor explodes, dealing 4 Crushing Damage for each attack it absorbed with a 50% chance to inflict Knockback to all adjacent enemies.

Each stack of Runic Empowerment prolongs the duration of the effect by 4 turns.
Raising new boulders prolongs the duration of the effect by 2 turns.

Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools

Show formulasHide formulas
Cleaving Strike
Cleaving Strike
Attack
Type
Target Area, 3 Tiles
Range
1
Energy
16
Cooldown
8
Modified by: Strength, Agility

- Requires one-handed sword
Delivers a strike to three adjacent targets with +25% Bodypart Damage and +50% Bleed Chance.

Grants +10% Counter Chance for 4 turns for each enemy within the skill's area of effect.

Show formulasHide formulas
Offensive Tactic
Offensive Tactic
Maneuver
Type
No Target
Range
1
Energy
16
Cooldown
24

Activates 5 stacks of "Offensive Tactic" for 6 turns (+1 for each enemy within Vision):

+2% Crit Chance
+3% Accuracy
-3% Fumble Chance
-4% Skills Energy Cost
-4% Cooldowns Duration

Basic strikes and shots as well as using Attack skills reduce the number of stacks.

Killing enemies prolongs the effect's duration by 2 turns.

While "Offensive Tactic" is active, using "Defensive Tactic" doesn't take a turn.

Only one "Tactic" can be active at a time.

Show formulasHide formulas
Hammer and Anvil
Hammer and Anvil
Stance
Type
No Target
Energy
8
Cooldown
10

- Requires a one-handed mace
Stance skill. Activates "Hammer and Anvil" for 12 turns:

-5% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic mace strikes prolong the effect's duration by 1 turn (up to 15), but reduce its number of stacks.

Show formulasHide formulas
Campfire
Campfire
Maneuver
Type
Target Tile
Range
1
Energy
1

- Requires specific materials
Allows to start a campfire that can be used to cook food. When using a bedroll, sleeping next to a lit campfire reduces the chance of being ambushed by 20%.

Required materials:
Stick [х4]

Show formulasHide formulas
Honed Edge
Honed Edge
Passive
- Requires one-handed sword
Sword strikes grants +7.5% Bleed Chance and +2.5% Armor Penetration for 4 turns.
The effect stacks up to 4 times.

Show formulasHide formulas
Skinning
Skinning
Active
Type
Target Object
Range
1
Energy
5

- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.
Allows carving a targeted animal carcass to harvest meat, pelt, and other hunting trophies.

The chance of successful skinning depends on the type of damage used to kill the animal.
Piercing and Crushing Damage harm pelts the least.

Show formulasHide formulas
Element of Surprise
Element of Surprise
Passive
Strikes and shots against Unaware targets are always critical.

Show formulasHide formulas

Example of a tooltip version (doesn't show the skill image, helps with some plugin limitations):

Campfire
Maneuver
Type
Target Tile
Range
1
Energy
1

- Requires specific materials
Allows to start a campfire that can be used to cook food. When using a bedroll, sleeping next to a lit campfire reduces the chance of being ambushed by 20%.

Required materials:
Stick [х4]

Show formulasHide formulas

Example of a non-existing skill:

Skill with name "I don't exist" does not exist.

Add it to Skill data or fix the Skill name.