Difference between revisions of "Two-Handed Swords (skill tree)"

From Stoneshard wiki
Jump to navigation Jump to search
old>Domppa100
(Fixed description.)
m
 
(41 intermediate revisions by 11 users not shown)
Line 1: Line 1:
This page shows all Greatswords skills
{{About|a skill tree|the corresponding weapon class|Two-Handed Swords}}
=== Active skills ===
{| class="sortable" width="65%" border="1px solid" style="text-align: center;"
|+
!Skill
!Description
!Properties
!Treaties
|-
|Feint Swing
|Targeted enemy has their Dodge, Counter and Block Chance set to  0% .##After that deliver a strike with  +/*Hit_Chance*/%  Accuracy and  /*Weapon_Damage*/%  Damage.## Passive bonus: # -4%  Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Object


Range: 1
<!--<imagemap>
File:Greatswords_skilltree.png|338px|thumb|right|Hover over the skill icons to view the detailed descriptions.
rect 384 175 557 348 [[Hewing Strike]]
rect 384 412 557 585 [[Heroic Charge]]
rect 108 529 281 702 [[Recklessness]]
rect 663 529 836 702 [[Courage]]
rect 231 758 404 930 [[Parry]]
rect 537 758 710 930 [[Feast of Steel]]
rect 108 1008 281 1181 [[Revanche]]
rect 384 1008 557 1181 [[Arc Cleave]]
rect 663 1008 836 1181 [[Fight to the Death]]
rect 384 1245 557 1418 [[Taste of Victory]]
</imagemap>-->
{{ImageMap|338px|Greatswords_skilltree.png|
{{TooltipImage|Hewing Strike|62|85|62}}
{{TooltipImage|Recklessness|138|85|62}}
{{TooltipImage|Parry|214|85|62}}
{{TooltipImage|Revanche|24|231|62}}
{{TooltipImage|Feast of Steel|100|231|62}}
{{TooltipImage|Arc Cleave|176|231|62}}
{{TooltipImage|Fight to the Death|252|231|62}}
{{TooltipImage|Taste of Victory|24|377|62}}
{{TooltipImage|Heroic Charge|138|377|62}}
{{TooltipImage|Courage|252|377|62}}
|thumb=right
|caption=Hover over the skill icons to view the detailed descriptions.
}}


Energy Cost: 18
This page shows all Two-Handed Sword [[Skills]]


Cooldown: 5
{{quote|Adapt to any combat situation, balancing between offense and defense.}}


Modified by: Perception, Agility
'''{{C|Orange|Main focus:}}'''<br>
High Damage, Area Damage, Mobility, Survivability


- Requires a greatsword
'''{{C|Orange|Crit Effect:}}'''<br>
| I
Cleave {{C|Gray|through}} {{C|+|3}} tiles<br>
|-
{{C|+|+50%}} Bleed Chance
|Heroic Charge
|Rushes towards the target to deliver a strike.##Each traveled tile adds  +/*Weapon_Damage*/%  Damage and  +/*CRT*/% Crit Chance.## Passive bonus: # -4%  Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Object


Range: 3


Energy Cost: 30
==Skill List==
{{SkillTable/head}}
{{SkillTable/subtitle|Treatise I}}
{{SkillTable/row|Hewing Strike}}
{{SkillTable/row|Recklessness}}
{{SkillTable/row|Parry}}
{{SkillTable/subtitle|Treatise II}}
{{SkillTable/row|Revanche}}
{{SkillTable/row|Feast of Steel}}
{{SkillTable/row|Arc Cleave}}
{{SkillTable/row|Fight to the Death}}
{{SkillTable/subtitle|Treatise III}}
{{SkillTable/row|Taste of Victory}}
{{SkillTable/row|Heroic Charge}}
{{SkillTable/row|Courage}}
{{SkillTable/end}}


Cooldown: 8


Modified by: Strength, Agility
{{Navigation|{{Skill_navbox}}}}
 
[[Category:Skill trees]]
- Requires a greatsword
|I
|-
|Parry
|Activates the following effect for  8  turns:## +10%  Block Chance# +12.5%  Block Power#Each successful  Block  is guaranteed to trigger a  Counterattack .##Each successful attack prolongs the duration of this effect by  1  (up to  15  turns) and grants an extra stack of it (up to  6 )##Each successful  Block  decreases the number of stacks by  2 .## Passive bonus: # -4%  Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: No Target
 
Energy Cost: 30
 
Cooldown: 20
 
- Requires a greatsword
|I
|-
|Feast of Steel
|Activates the following effect for  4  turns:## +100%  Crit Chance for physical attacks# -10%  Accuracy# -20%  Damage# -30%  Crit Efficiency.##Killing enemies prolongs the duration of this effect by  2  turns.## Passive bonus: # -4%  Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: No Target
 
Energy Cost: 30
 
Cooldown: 20
 
- Requires a greatsword
|I
|-
|Arc Cleave
|Delivers a strike with  +/*Weapon_Damage*/%  Damage and  +/*Bleeding_Chance*/%  Bleed Chance to  5  adjacent enemies.##Reduces Cooldowns Duration for this skill tree by  1  turn for each enemy hit.## Passive bonus: # -4%  Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Area
 
Range: 1
 
Energy Cost: 24
 
Cooldown: 10
 
Modified by: Strength, Agility
 
- Requires a greatsword
|I
|}
=== Passive skills ===
{| class="sortable" width="65%" border="1px solid" style="text-align: center;"
|+
!Skill
!Description
!Properties
!Treaties
|-
|Recklessness
|Each adjacent enemy grants  +5%  Crit Chance and  +5%  Counter Chance.## Passive bonus: # -4%  Cooldowns Duration for this skill tree# +5%  Block Chance
|Skill Type: Passive
 
- Requires a greatsword
| I
|-
|Courage
|Instantly refreshes the Cooldown of  Heroic charge  if it manages to kill its target.##The Ability Range is increased by  1  tile.## Passive bonus: # -4%  Cooldowns Duration for this skill tree# +5%  Energy Restoration
|Skill Type: Passive
 
- Requires a greatsword
|I
|-
|Revanche
|While  Parry  is active, each successful block grants  -25%  Abilities Cooldown for the next two turns.## Passive bonus: # -4%  Cooldowns Duration for this skill tree# +5%  Counter Chance
|Skill Type: Passive
 
- Requires a greatsword
|I
|-
|Fight to the Death
|Feast of Steel  also reduces Cooldowns Duration for this skill tree by  3  turns for each enemy killed. ## Passive bonus: # -4%  Cooldowns Duration for this skill tree# +5%  Accuracy
|Skill Type: Passive
 
- Requires a greatsword
|I
|-
|Taste of Victory
|Killing enemies with greatswords replenishes  7.5%  of your Max Energy.## Passive bonus: # -4%  Cooldowns Duration for this skill tree# +10  Max Energy
|Skill Type: Passive
 
- Requires a greatsword
|I
|}
 
[[Category:Skills]]

Latest revision as of 02:02, 31 May 2023

Disambig.png This article is about a skill tree. For the corresponding weapon class, see Two-Handed Swords.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Two-Handed Sword Skills

Adapt to any combat situation, balancing between offense and defense.

Main focus:
High Damage, Area Damage, Mobility, Survivability

Crit Effect:
Cleave through 3 tiles
+50% Bleed Chance


Skill List

SkillBasic StatsDescription
Treatise I
Hewing Strike
Hewing Strike
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
10
Modified by:
Perception, Agility, Strength
- Requires a two-handed sword
Delivers a strike to one of the target's hands with +50% Bleed Chance and +20% Bodypart Damage.

If the strike does damage, applies the target with -20% Move Resistance and -20% Bleed Resistance for 3 turns.

The skills' effects are doubled if the target is Staggered.

Successful two-handed sword counters reduce the skill's cooldown by 1 turn.
Recklessness
Recklessness
Passive
- Requires a two-handed sword
Grants +5% Crit Chance, +5% Counter Chance, and -5% Damage Taken for each adjacent enemy if there's more than one.

The effect stacks up to 3 times.
Parry
Parry
Maneuver
Type:
No Target
Energy:
12
Cooldown:
8
- Requires a two-handed sword
Activates "Parry" for 2 turns:

+25% Block Chance
+25% Max Block Power
+50% Counter Chance

Fully replenishes Block Power

While "Parry" is active, each blocked strike reduces the skill's cooldown by 2 turns and grants +20% Block Power Recovery for 3 turns, and each counter grants +5% Crit Chance for 5 turns.

The effect stacks up to 3 times.
Treatise II
Revanche
Revanche
Passive
- Requires a two-handed sword
Two-handed sword counters replenish 5% Max Energy and grant -15% Skills Energy Cost for 2 turns.

This effect stacks up to 2 times.
Feast of Steel
Feast of Steel
Stance
Type:
No Target
Energy:
10
Cooldown:
10
- Requires a two-handed sword
Activates "Feast of Steel" for 12 turns:

+5% Counter Chance
-5% Fumble Chance
+5% Accuracy
+3% Crit Chance
Grants each third strike +100% Stagger Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic two-handed sword strikes prolong the duration of the effect by 1 turn (up to 15), but reduce its number of stacks.

Only one Stance effect can be active at a time.
Arc Cleave
Arc Cleave
Attack
Type:
Target Area
Range:
1
Energy:
18
Cooldown:
14
Modified by:
Strength, Agility, Perception, Willpower
- Requires a two-handed sword
Delivers a strike to five adjacent tiles with +25% Weapon Damage, +70% Stagger Chance, and +50% Bleed Chance.

Reduces the ability tree's cooldowns by 3 turns for each enemy within the skill's area of effect and replenishes 5% Max Energy for each enemy that is Staggered by the strike.
Fight to the Death
Fight to the Death
Passive
- Requires a two-handed sword
Consecutive two-handed sword strikes against the same target grant +10% Stagger Chance and +5% Counter Chance for 5 turns.

Each received strike grants +5% Block Chance and +5% Block Power Recovery for 5 turns.

Both effects stack up to 3 times.
Treatise III
Taste of Victory
Taste of Victory
Passive
- Requires a two-handed sword
Two-handed sword strikes against Staggered targets grant +5% Weapon Damage and +10% Bleed Chance for 5 turns.

This effect stacks up to 3 times.

Killing enemies with two-handed swords prolongs the duration of "Feast of Steel" and "Parry" by 1 turn.
Heroic Charge
Heroic Charge
Attack / Charge
Type:
Target Object
Range:
3
Energy:
24
Cooldown:
16
Modified by:
Strength, Agility, Perception
- Requires a two-handed sword
Performs a charge towards the target and delivers a strike with +80% Stagger Chance.

Each tile traveled with the charge grants the strike +10% Weapon Damage and +5% Crit Chance.
Courage
Courage
Passive
- Requires a two-handed sword
If the ability tree's skill kills its target, instantly refreshes its Cooldown.

If the target survives, grants +10% Weapon Damage for 2 turns for each adjacent enemy.

The effect stacks up to 3 times.


Page last edited during patch: 0.8.1.8