Difference between revisions of "Warfare (skill tree)"

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[[File:Combat Mastery skill tree.png|84px|frame|right|The Combat Mastery skill tree, fully unlocked]]
[[File:Combat Mastery skill tree.png|84px|frame|right|The Combat Mastery skill tree, with all its skills unlocked and learned]]


This page is currently a work in progress. In the near future, it will show all the Combat Mastery [[Skills]].
This page is currently a work in progress. In the near future, it will show all the Combat Mastery [[Skills]].

Revision as of 01:44, 6 May 2020

File:Combat Mastery skill tree.png
The Combat Mastery skill tree, with all its skills unlocked and learned

This page is currently a work in progress. In the near future, it will show all the Combat Mastery Skills.

Combat Mastery skills do not scale with Attributes or Equipment, although their Energy cost and Cooldowns Duration are still affected by Willpower and other global modifiers.

The following values assume a character with a Willpower of 10 and no other global modifiers.

Arna and Jorgrim both start with the tier I Combat Mastery skills already unlocked.

Active Skills

Skill Description Properties Treatise

Seize the Initiative

Active
Seize the Initiative Icon.png
Delivers a strike. A successful hit activates "Seized Initiative" for 5 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-5% Abilities Energy Cost

 

The target receives "Initiative Loss" for 5 turns:

-5% Dodge
+5% Fumble Chance
+10% Cooldowns Duration
+5% Abilities Energy Cost

 

Each successful attack against the target prolongs both effects' durations by 1 turn (up to 15 turns) and grants 1 stack of them (up to 4 stacks).
Type: Target Object

Range: 1

Energy Cost: 10

Cooldown: 10

I
Passive bonus:
-5% Cooldowns Duration for this skill tree