Difference between revisions of "Warfare (skill tree)"

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Combat Mastery skills do not scale with [[Attributes]] or [[Equipment]], although their [[Energy]] cost and [[Cooldowns Duration]] are still affected by [[Willpower]] and other global modifiers.
Combat Mastery skills do not scale with [[Attributes]] or [[Equipment]], although their [[Energy]] cost and [[Cooldowns Duration]] are still affected by [[Willpower]] and other global modifiers.


[[Arna]] and [[Jorgrim]] both start with all tier I Combat Mastery skills already unlocked.
[[Arna]] and [[Jorgrim]] both start with all Combat Mastery skills that would normally require a Tier I Treatise already unlocked.


Every value on this page assumes a character with a Willpower of 10 and no other global modifiers.
Every value on this page assumes a character with a Willpower of 10 and no other global modifiers.
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!Skill
!Skill
!Description
!Description
!Properties
!Additional Properties
!Treatise
|-
|-
| rowspan="2" |  
| rowspan="2" |  
<h4><span class="mw-headline" id="Active_Skills" style="text-align:center;">Seize the Initiative</span></h4>
<h4 style="margin-top: 0;"><span class="mw-headline" id="Seize_the_Initiative" style="text-align:center;">Seize the Initiative</span></h4>
<span style="color:#0ed78e">Active</span>[[File:Seize the Initiative Icon.png|center]]
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Seize the Initiative Icon.png|center]]</div>
| style="width:550px;" |<div style="text-align:left">Delivers a strike. A successful hit activates <span style="color:#72de8e">'''"Seized Initiative"'''</span> for '''5''' turns:
| style="width:550px;" |<div style="text-align:left; padding:5px;">Delivers a strike. A successful hit activates <span style="color:#72de8e">'''"Seized Initiative"'''</span> for '''5''' turns:


<span style="color:#72de8e">'''+5%'''</span> Accuracy</br>
<span style="color:#72de8e">'''+5%'''</span> Accuracy</br>
Line 34: Line 33:
</br>&nbsp;</br>
</br>&nbsp;</br>
Each successful attack against the target prolongs both effects' durations by <span style="color:#72de8e">'''1'''</span> turn (up to '''15''' turns) and grants '''1''' stack of them (up to 4 stacks).</div>
Each successful attack against the target prolongs both effects' durations by <span style="color:#72de8e">'''1'''</span> turn (up to '''15''' turns) and grants '''1''' stack of them (up to 4 stacks).</div>
| rowspan="2" |<b><b>Type: Target Object</b></b>
| rowspan="2" |<b>Treatise Tier: I</b>
 
<b>Type: Target Object</b>


<b>Range: 1</b>
<b>Range: 1</b>
Line 41: Line 42:


<b>Cooldown: 10</b>
<b>Cooldown: 10</b>
| rowspan="2" |I
|-
|-
|<div style="text-align:left"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''-5%'''</span> Cooldowns Duration for this skill tree</div>
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''-5%'''</span> Cooldowns Duration for this skill tree</div>
|-
|-
| rowspan="2" |  
| rowspan="2" |  
<h4><span class="mw-headline" id="Active_Skills" style="text-align:center;">Offensive Tactic</span></h4>
<h4 style="margin-top: 0;"><span class="mw-headline" id="Offensive_Tactic" style="text-align:center;">Offensive Tactic</span></h4>
<span style="color:#0ed78e">Active</span>[[File:Offensive Tactic Icon.png|center]]
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Offensive Tactic Icon.png|center]]</div>
| style="width:550px;" |<div style="text-align:left">Activates the following effect which persists as long as there are enemies within Vision:
| style="width:550px;" |<div style="text-align:left; padding:5px;">Activates the following effect which persists as long as there are enemies within Vision:


<span style="color:#72de8e">'''+4%'''</span> Counter Chance</br>
<span style="color:#72de8e">'''+4%'''</span> Counter Chance</br>
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</br>&nbsp;</br>
</br>&nbsp;</br>
Can't have more than one Tactic activated at a time.</div>
Can't have more than one Tactic activated at a time.</div>
| rowspan="2" |<b><b>Type: No Target</b></b>
| rowspan="2" |<b>Treatise Tier: I</b>
 
<b>Type: No Target</b>


<b>Range: 1</b>
<b>Range: 1</b>
Line 67: Line 69:


<b>Cooldown: 25</b>
<b>Cooldown: 25</b>
| rowspan="2" |I
|-
|-
|<div style="text-align:left"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''-5%'''</span> Cooldowns Duration for this skill tree</div>
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''-5%'''</span> Cooldowns Duration for this skill tree</div>
|-
|-
| rowspan="2" |  
| rowspan="2" |  
<h4><span class="mw-headline" id="Active_Skills" style="text-align:center;">Defensive Tactic</span></h4>
<h4 style="margin-top: 0;"><span class="mw-headline" id="Defensive_Tactic" style="text-align:center;">Defensive Tactic</span></h4>
<span style="color:#0ed78e">Active</span>[[File:Defensive Tactic Icon.png|center]]
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Defensive Tactic Icon.png|center]]</div>
| style="width:550px;" |<div style="text-align:left">Activates the following effect which persists as long as there are enemies within Vision:
| style="width:550px;" |<div style="text-align:left; padding:5px;">Activates the following effect which persists as long as there are enemies within Vision:


<span style="color:#72de8e">'''+4%'''</span> Dodge Chance or Block Chance (the priority is given to the highest of the two)</br>
<span style="color:#72de8e">'''+4%'''</span> Dodge Chance or Block Chance (the priority is given to the highest of the two)</br>
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</br>&nbsp;</br>
</br>&nbsp;</br>
Can't have more than one Tactic activated at a time.</div>
Can't have more than one Tactic activated at a time.</div>
| rowspan="2" |<b><b>Type: No Target</b></b>
| rowspan="2" |<b>Treatise Tier: I</b>
 
<b>Type: No Target</b>


<b>Range: 1</b>
<b>Range: 1</b>
Line 94: Line 97:


<b>Cooldown: 25</b>
<b>Cooldown: 25</b>
| rowspan="2" |I
|-
|-
|<div style="text-align:left"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''-5%'''</span> Cooldowns Duration for this skill tree</div>
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''-5%'''</span> Cooldowns Duration for this skill tree</div>
|}
 
&nbsp;
 
{| style="text-align: center;max-width:1200px;" width="100%" border="1px solid"
|+<h3><span class="mw-headline" id="Passive_Skills" style="font-family: 'Volter';font-weight: 400; text-align:center;">Passive Skills</span></h3>
!Skill
!Description
!Additional Properties
|-
| rowspan="2" |
<h4 style="margin-top: 0;"><span class="mw-headline" id="Armor_Crusher" style="text-align:center;">Armor Crusher</span></h4>
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Armor Crusher Icon.png|center]]</div>
| style="width:550px;" |<div style="text-align:left; padding:5px;">Attacks against targets with their armor durability over '''50%''' receive <span style="color:#72de8e">'''+10%'''</span> Armor Penetration and <span style="color:#72de8e">'''+40%'''</span> Armor Damage.
 
When the target's Armor Durability reaches '''0%''', it's applied with <span style="color:#9e1b31">'''+15%'''</span> Damage Taken for '''5''' turns.
| rowspan="2" |<b>Treatise Tier: II</b>
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''+5%'''</span> Armor Damage</div>
|-
| rowspan="2" |
<h4 style="margin-top: 0;"><span class="mw-headline" id="Stance_Training style="text-align:center;">Stance Training</span></h4>
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Stance Training Icon.png|center]]</div>
| style="width:550px;" |<div style="text-align:left; padding:5px;">If <span style="color:#72de8e">'''"Offensive Tactic"'''</span> is activated, all stance-based skills have '''6''' stacks on activation.
 
If <span style="color:#72de8e">'''"Defensive Tactic"'''</span> stances lose '''1''' stack on triggering their effect instead of '''2'''.</div>
| rowspan="2" |<b>Treatise Tier: II</b>
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''+2%'''</span> Energy Restoration</div>
|-
| rowspan="2" |
<h4 style="margin-top: 0;"><span class="mw-headline" id="Setup" style="text-align:center;">Setup</span></h4>
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Setup Icon.png|center]]</div>
| style="width:550px;" |<div style="text-align:left; padding:5px;">Skipping a turn grants <span style="color:#72de8e">'''+15%'''</span> Accuracy and <span style="color:#72de8e">'''+10%'''</span> Weapon Damage.</div>
| rowspan="2" |<b>Treatise Tier: II</b>
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br><span style="color:#72de8e">'''-3%'''</span> Fumble Chance</div>
|}
|}



Revision as of 14:15, 6 May 2020

File:Combat Mastery skill tree.png
The Combat Mastery skill tree for a character that has learned it to completion.

This page is currently a work in progress. In the near future, it will show all Combat Mastery Skills.

Combat Mastery skills do not scale with Attributes or Equipment, although their Energy cost and Cooldowns Duration are still affected by Willpower and other global modifiers.

Arna and Jorgrim both start with all Combat Mastery skills that would normally require a Tier I Treatise already unlocked.

Every value on this page assumes a character with a Willpower of 10 and no other global modifiers.

Active Skills

Skill Description Additional Properties

Seize the Initiative

Active
Seize the Initiative Icon.png
Delivers a strike. A successful hit activates "Seized Initiative" for 5 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-5% Abilities Energy Cost
 
The target receives "Initiative Loss" for 5 turns:

-5% Dodge
+5% Fumble Chance
+10% Cooldowns Duration
+5% Abilities Energy Cost
 

Each successful attack against the target prolongs both effects' durations by 1 turn (up to 15 turns) and grants 1 stack of them (up to 4 stacks).
Treatise Tier: I

Type: Target Object

Range: 1

Energy Cost: 10

Cooldown: 10

Passive bonus:
-5% Cooldowns Duration for this skill tree

Offensive Tactic

Active
Offensive Tactic Icon.png
Activates the following effect which persists as long as there are enemies within Vision:

+4% Counter Chance
+4% Crit Chance
+3% Accuracy
-5% Abilities Energy Cost
-5% Cooldowns Duration
Critical strikes and Counterattacks reduce all active Cooldowns for weapon-based Abilities by 1 turn.
 
For each enemy within Vision receive 1 stack of the effect (up to 5 stacks). The amount of stacks is calculated dynamically based on the number of enemies within Vision.
 

Can't have more than one Tactic activated at a time.
Treatise Tier: I

Type: No Target

Range: 1

Energy Cost: 15

Cooldown: 25

Passive bonus:
-5% Cooldowns Duration for this skill tree

Defensive Tactic

Active
Defensive Tactic Icon.png
Activates the following effect which persists as long as there are enemies within Vision:

+4% Dodge Chance or Block Chance (the priority is given to the highest of the two)
+5% Fortitude
-3.5% Damage Taken
+5% Bleed Resistance
+5% Stun Resistance
+5% Knockback Resistance
Blocking and dodging replenishes 4% Max Energy.
 
For each enemy within Vision receive 1 stack of the effect (up to 5 stacks). The amount of stacks is calculated dynamically based on the number of enemies within Vision.
 

Can't have more than one Tactic activated at a time.
Treatise Tier: I

Type: No Target

Range: 1

Energy Cost: 15

Cooldown: 25

Passive bonus:
-5% Cooldowns Duration for this skill tree

 

Passive Skills

Skill Description Additional Properties

Armor Crusher

Passive
Armor Crusher Icon.png
Attacks against targets with their armor durability over 50% receive +10% Armor Penetration and +40% Armor Damage.

When the target's Armor Durability reaches 0%, it's applied with +15% Damage Taken for 5 turns.

Treatise Tier: II
Passive bonus:
+5% Armor Damage

Stance Training

Passive
If "Offensive Tactic" is activated, all stance-based skills have 6 stacks on activation. If "Defensive Tactic" stances lose 1 stack on triggering their effect instead of 2.
Treatise Tier: II
Passive bonus:
+2% Energy Restoration

Setup

Passive
Setup Icon.png
Skipping a turn grants +15% Accuracy and +10% Weapon Damage.
Treatise Tier: II
Passive bonus:
-3% Fumble Chance