Breakthrough
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Breakthrough
Maneuver
Modified by: Strength, Perception, Vitality, Block Chance, Block Power
- Requires a shield
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Maneuver
16
14 


Type
Target Area
Range
1
Modified by: Strength, Perception, Vitality, Block Chance, Block Power
- Requires a shield
Deals 6 Crushing Damage to three adjacent tiles with 85% Accuracy, 0% Crit Chance, and 80% Stagger Chance.
Hitting a target applies it with -15% Control Resistance and -25% Move Resistance for 6 turns.
Grants +5% Block Power Recovery for 3 turns and reduces the ability tree's cooldowns by 2 turns for each enemy within the skill's area of effect.
If equipped with a light shield, grants the skill -25% Cooldown Duration.
If equipped with a heavy shield, hitting a target applies it with +10% Damage Taken for 6 turns.
Hitting a target applies it with -15% Control Resistance and -25% Move Resistance for 6 turns.
Grants +5% Block Power Recovery for 3 turns and reduces the ability tree's cooldowns by 2 turns for each enemy within the skill's area of effect.
If equipped with a light shield, grants the skill -25% Cooldown Duration.
If equipped with a heavy shield, hitting a target applies it with +10% Damage Taken for 6 turns.
Deals (4 * 0.2 * MAX_BLK_POW * Retaliation) Crushing Damage to three adjacent tiles with (65 + (2 * PRC))% Accuracy, (0.1 * BLK_Chance * Retaliation)% Crit Chance, and (60 + (2 * STR))% Stagger Chance.
Hitting a target applies it with -15% Control Resistance and -25% Move Resistance for 6 turns.
Grants 0.5 * VIT% Block Power Recovery for 3 turns and reduces the ability's tree cooldowns by 2 turns for each enemy within the skill's area of effect.
If equipped with a light shield, grants the skill -25% Cooldown Duration.
If equipped with a heavy shield, hitting a target applies it with +10% Damage Taken for 6 turns.
Hitting a target applies it with -15% Control Resistance and -25% Move Resistance for 6 turns.
Grants 0.5 * VIT% Block Power Recovery for 3 turns and reduces the ability's tree cooldowns by 2 turns for each enemy within the skill's area of effect.
If equipped with a light shield, grants the skill -25% Cooldown Duration.
If equipped with a heavy shield, hitting a target applies it with +10% Damage Taken for 6 turns.
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