Dismember
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Dismember
Active
- Requires two-handed axe
Hidden bonus:
+10% Accuracy
Passive bonus:
-2.5% Cooldowns Duration for this ability tree
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Active
Type
Target Object
Range
1
Energy
16
Cooldown
14
Modified by: Strength, Agility, Perception- Requires two-handed axe
Delivers a strike with +65% Bodypart Damage and +10% Crit Chance to a random body part affected by a minor or medium Injury. If the target isn't injured, the strike hits a random limb.
If the strike worsens an Injury or inflicts a new one, the target loses 8% Max Health, and the affected body part has 100% chance to start Bleeding.
If the strike worsens an Injury or inflicts a new one, the target loses 8% Max Health, and the affected body part has 100% chance to start Bleeding.
Delivers a strike with +(40 + (2.5 * STR))% Bodypart Damage and +((5 + (0.25 * AGL)) + (0.25 * PRC))% Crit Chance to a random body part affected by a minor or medium Injury. If the target isn't injured, the strike hits a random limb.
If the strike worsens an Injury or inflicts a new one, the target loses (5 + (0.25 * AGL))% Max Health, and the affected body part has 100% chance to start Bleeding.
If the strike worsens an Injury or inflicts a new one, the target loses (5 + (0.25 * AGL))% Max Health, and the affected body part has 100% chance to start Bleeding.
Hidden bonus:
+10% Accuracy
Passive bonus:
-2.5% Cooldowns Duration for this ability tree
Show formulasHide formulas
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