First Aid
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Active
120 
Type
No Target
Range
1
Modified by: Agility, Perception, Vitality, Willpower
- Requires an Injury or damaged Health
Stabilizes all Injuries.
Grants +60% Healing Efficiency and +10% Health Restoration for 60 turns.
Grants +4% Pain for each degree of stabilized Injuries and replenishes 10% Max Health.
If affected by "Vigor", improves the Condition of all body parts by 10% and doesn't increase Pain.
Grants +60% Healing Efficiency and +10% Health Restoration for 60 turns.
Grants +4% Pain for each degree of stabilized Injuries and replenishes 10% Max Health.
If affected by "Vigor", improves the Condition of all body parts by 10% and doesn't increase Pain.
Stabilizes all Injuries.
Grants +(30 + (3 * PRC))% Healing Efficiency and +(5 + (0.5 * AGL))% Health Restoration for (6 * WIL) turns.
Grants +4% Pain for each degree of stabilized Injuries and replenishes (VIT)% Max Health.
If affected by "Vigor", improves the Condition of all body parts by ((0.5 * PRC) + (0.5 * VIT))% and doesn't increase Pain.
Grants +(30 + (3 * PRC))% Healing Efficiency and +(5 + (0.5 * AGL))% Health Restoration for (6 * WIL) turns.
Grants +4% Pain for each degree of stabilized Injuries and replenishes (VIT)% Max Health.
If affected by "Vigor", improves the Condition of all body parts by ((0.5 * PRC) + (0.5 * VIT))% and doesn't increase Pain.
To unlock this ability, read the corresponding Treatise, reach level 6 or put at least 4 points in the following attributes: AGL, PRC, VIT or WIL.
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- Unlocked by reading Survival Treatise I
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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