Impulse

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Impulse
Impulse
Spell
12 10

Type
Target Area
Range
1
Backfire Chance
10
Armor Penetration
50%

Modified by: Magic Power, Electromantic Power
Deals 10 Shock Damage to all adjacent tiles. With 40% chance to knocks the affected targets back or with 100% chance Staggers them if the knockback fails.

With 85% chance applies all affected targets with "Impulse" for 8 turns:

-25% Shock Resistance
-15% Move Resistance
-10% Control Resistance
+20% Cooldowns Duration
Deals 2 Shock Damage
Has 15% chance to knock back from the caster.

If the targets affected by "Resonance", transforms it into "Impulse", inheriting most of the remaining duration. Target with "Impulse" are treated as Resonating by the ability tree's spells.
Deals (((10 * ((100 + Electromantic Power) / 100)) * Magic Power) / 100) Shock Damage to all adjacent tiles. With (40 * ((Magic Power + Electromantic Power) / 100))% chance to knocks the affected targets back or with (100 * ((Magic Power + Electromantic Power) / 100))% chance Staggers them if the knockback fails.

With (85 * ((Magic Power + Electromantic Power) / 100))% chance applies all affected targets with "Impulse" for 8 turns:

-25% Shock Resistance
-15% Move Resistance
-10% Control Resistance
+20% Cooldowns Duration
Deals (((2 * ((100 + Electromantic Power) / 100)) * Magic Power) / 100) Shock Damage
Has (15 * ((Magic Power + Electromantic Power) / 100))% chance to knock back from the caster.

If the targets affected by "Resonance", transforms it into "Impulse", inheriting most of the remaining duration. Target with "Impulse" are treated as Resonating by the ability tree's spells.

Passive bonus:
+1% Backfire Chance of other Magic Schools' spells

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Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.3.9