Impulse
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Impulse
Spell
Passive bonus:
+2.5% Electromantic Power
-1% Power of other Magic Schools
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Spell
Type
Target Area
Range
1
Energy
20
Cooldown
10
Backfire Chance
-10
Modified by: Magic Power, Electromantic PowerDeals 10 Shock Damage to all adjacent targets with 40% chance to Knock them back. If the spell fails to inflict Knockback, it applies Stagger for 1 turn.
Has 85% chance to apply affected targets with "Impulse" for 8 turns:
-25% Shock Resistance
-15% Move Resistance
-10% Control Resistance
+20% Cooldowns Duration
Each turn deals 2 Shock Damage with 15% chance to inflict Knockback.
Targets affected by "Impulse" count as Resonating, and the effect´s duration is prolonged by additional applications of "Resonance".
Has 85% chance to apply affected targets with "Impulse" for 8 turns:
-25% Shock Resistance
-15% Move Resistance
-10% Control Resistance
+20% Cooldowns Duration
Each turn deals 2 Shock Damage with 15% chance to inflict Knockback.
Targets affected by "Impulse" count as Resonating, and the effect´s duration is prolonged by additional applications of "Resonance".
Deals ((10 * (1 + (Electromantic Power / 100)) * Magic Power) / 100 ) Shock Damage to all adjacent targets with (40 * ((Magic Power + Electromantic Power) / 100))% chance to Knock them back. If the spell fails to inflict Knockback, it applies Stagger for 1 turn.
Has (85 * ((Magic Power + Electromantic Power) / 100))% chance to apply affected targets with "Impulse" for 8 turns:
-25% Shock Resistance
-15% Move Resistance
-10% Control Resistance
+20% Cooldowns Duration
Each turn deals ((2 * (1 + (Electromantic Power / 100)) * Magic Power) / 100) Shock Damage with (15 * ((Magic Power + Electromantic Power) / 100))% chance to inflict Knockback.
Targets affected by "Impulse" count as Resonating, and the effect´s duration is prolonged by additional applications of "Resonance".
Has (85 * ((Magic Power + Electromantic Power) / 100))% chance to apply affected targets with "Impulse" for 8 turns:
-25% Shock Resistance
-15% Move Resistance
-10% Control Resistance
+20% Cooldowns Duration
Each turn deals ((2 * (1 + (Electromantic Power / 100)) * Magic Power) / 100) Shock Damage with (15 * ((Magic Power + Electromantic Power) / 100))% chance to inflict Knockback.
Targets affected by "Impulse" count as Resonating, and the effect´s duration is prolonged by additional applications of "Resonance".
Passive bonus:
+2.5% Electromantic Power
-1% Power of other Magic Schools
Show formulasHide formulas
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