Knock Out
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Attack
20
16 
Type
Target Object
Range
1
Modified by: Strength, Agility, Perception
- Requires a one-handed mace
Delivers a strike to the target's head with +25% Weapon Damage and +80% Stagger Chance, and +10% Crit Chance.
Grants the strike additional +10% Weapon Damage for each turn of Daze affecting the target and +50% Weapon Damage for each turn of Stun.
If the target takes damage, puts all its abilities on cooldown and prolongs its Daze by 4 turns and Stun by 1 turn.
Grants the strike additional +10% Weapon Damage for each turn of Daze affecting the target and +50% Weapon Damage for each turn of Stun.
If the target takes damage, puts all its abilities on cooldown and prolongs its Daze by 4 turns and Stun by 1 turn.
Delivers a strike to the target's head with +25% Weapon Damage and +(40 + (2 * STR) + (2 * AGL))% Stagger Chance, and +(5 + (0.5 * AGL))% Crit Chance.
Grants the strike additional +(PRC)% Weapon Damage for each turn of Daze affecting the target and +(5 * PRC)% Weapon Damage for each turn of Stun.
If the target takes damage, puts all its abilities on cooldown and prolongs its Daze by 4 turns and Stun by 1 turn.
Grants the strike additional +(PRC)% Weapon Damage for each turn of Daze affecting the target and +(5 * PRC)% Weapon Damage for each turn of Stun.
If the target takes damage, puts all its abilities on cooldown and prolongs its Daze by 4 turns and Stun by 1 turn.
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- Unlocked by reading Maces Treatise III or by spending 12 Attribute points into Strength, Agility or Perception.
- "Puts the target's Abilities on Cooldown." means it actually puts them on their maximum CDs.
Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.3.9
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