Knock Out
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Knock Out
Attack
- Requires a one-handed mace
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Attack
Type
Target Object
Range
1
Energy
20
Cooldown
16
Modified by: Strength, Agility, Perception- Requires a one-handed mace
Delivers a strike to the target's head with +15% Weapon Damage and +75% Stagger Chance, and +5% Crit Chance.
Grants the strike additional +10% Weapon Damage for each turn of Daze affecting the target and +50% Weapon Damage for each turn of Stun.
If the strike does damage, puts the target's abilities on cooldown and prolongs its Daze by 4 turns and Stun by 1 turn.
Grants the strike additional +10% Weapon Damage for each turn of Daze affecting the target and +50% Weapon Damage for each turn of Stun.
If the strike does damage, puts the target's abilities on cooldown and prolongs its Daze by 4 turns and Stun by 1 turn.
Delivers a strike to the target's head with +15% Weapon Damage and +(55 + STR + AGL)% Stagger Chance, and +(2.5 + (0.25 * AGL)% Crit Chance.
Grants the strike additional +(PRC)% Weapon Damage for each turn of Daze affecting the target and +(5 * PRC)% Weapon Damage for each turn of Stun.
If the strike does damage, puts the target's abilities on cooldown and prolongs its Daze by 4 turns and Stun by 1 turn.
Grants the strike additional +(PRC)% Weapon Damage for each turn of Daze affecting the target and +(5 * PRC)% Weapon Damage for each turn of Stun.
If the strike does damage, puts the target's abilities on cooldown and prolongs its Daze by 4 turns and Stun by 1 turn.
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- Unlocked by reading Maces Treatise III or by spending 12 Attribute points into Strength, Agility or Perception.
- "Puts the target's Abilities on Cooldown." means it actually puts them on their maximum CDs.
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