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Attack
20
20 
Type
Target Area
Range
2
Modified by: Strength, Agility, Perception
- Requires a two-handed axe
Delivers a strike to a 3x2 tile area with -200% Knockback Chance as well as +15% Weapon Damage and +20% Armor Penetration for each degree of Injury affecting the targets within the skill's area of effect.
This strike can't knock back its targets
Hitting a target applies it with -5% Bleed Resistance for 6 turns for each enemy within the skill's area of effect.
The effect stacks up to 6 times.
If the strike kills at least one target, delivers it again to the same area (but not more than once).
This strike can't knock back its targets
Hitting a target applies it with -5% Bleed Resistance for 6 turns for each enemy within the skill's area of effect.
The effect stacks up to 6 times.
If the strike kills at least one target, delivers it again to the same area (but not more than once).
Delivers a strike to a 3x2 tile area with -200% Knockback Chance as well as +(1.5 * PRC)% Weapon Damage and (STR + AGL)% Armor Penetration for each degree of Injury affecting the targets within the skill's area of effect.
This strike can't knock back its targets
Hitting a target applies it with -5% Bleed Resistance for 6 turns for each enemy within the skill's area of effect.
The effect stacks up to 6 times.
If the strike kills at least one target, delivers it again to the same area (but not more than once).
This strike can't knock back its targets
Hitting a target applies it with -5% Bleed Resistance for 6 turns for each enemy within the skill's area of effect.
The effect stacks up to 6 times.
If the strike kills at least one target, delivers it again to the same area (but not more than once).
Show formulasHide formulas
- Unlocked by reading Two-Handed Axes Treatise III or by spending 12 Attribute points into Strength, Agility or Perception.
Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.3.9
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