Magma Rain
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Spell
36
20 
Type
Target Area
Range
3
Backfire Chance
50
Armor Penetration
0%
Modified by: Magic Power, Pyromantic Power, Bonus Range
Deals 6 Fire Damage to a 3x3 tile area, creating magma puddles within it and Igniting some of the tiles.
Magma persist for 3 turns. Remaining in magma deals 3 Fire Damage, applies with -5% Fire Resistance for 7 turns (the effect stacks), and has 5% chance to Ignite.
Each turn of remaining in the magma increases the Ignition chance by 5%.
Magma persist for 3 turns. Remaining in magma deals 3 Fire Damage, applies with -5% Fire Resistance for 7 turns (the effect stacks), and has 5% chance to Ignite.
Each turn of remaining in the magma increases the Ignition chance by 5%.
Deals ((6 * (1 + (Pyromantic Power / 100)) * Magic Power) / 100) Fire Damage to a 3x3 tile area, creating magma puddles within it and Igniting some of the tiles.
Magma persist for ((3 * (Magic Power + Pyromantic Power)) / 100) turns. Remaining in magma deals ((3 * (1 + (Pyromantic Power / 100)) * Magic Power) / 100) Fire Damage, applies with -5% Fire Resistance for 7 turns (the effect stacks), and has 5% chance to Ignite.
Each turn of remaining in the magma increases the Ignition chance by 5%.
Magma persist for ((3 * (Magic Power + Pyromantic Power)) / 100) turns. Remaining in magma deals ((3 * (1 + (Pyromantic Power / 100)) * Magic Power) / 100) Fire Damage, applies with -5% Fire Resistance for 7 turns (the effect stacks), and has 5% chance to Ignite.
Each turn of remaining in the magma increases the Ignition chance by 5%.
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
To unlock this ability, read the corresponding Treatise, reach level 10 or put at least 8 points in the following attributes: PRC or WIL.
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- Unlocked by reading Pyromancy Treatise II
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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