Tempest
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Spell
72
32 
Type
Target Object
Range
5
Backfire Chance
60
Armor Penetration
30%
Modified by: Magic Power, Electromantic Power, Bonus Range
Deals 10 Shock Damage to the chosen and two random targets, prioritizing the ones affected by "Resonance".
Removes "Resonance" from the affected targets and with 20% chance Stuns them.
Each turn of removed "Resonance" increases the damage and the Stun chance by 5%.
If the spell Stuns the target, repeats it against a random target within Vision.
Instantly kills the target if the spell puts its Health below 16% (but no more than 20).
Removes "Resonance" from the affected targets and with 20% chance Stuns them.
Each turn of removed "Resonance" increases the damage and the Stun chance by 5%.
If the spell Stuns the target, repeats it against a random target within Vision.
Instantly kills the target if the spell puts its Health below 16% (but no more than 20).
Deals (((10 *((100 + Electromantic Power) / 100)) * Magic Power) / 100) Shock Damage to the chosen and two random targets, prioritizing the ones affected by "Resonance".
Removes "Resonance" from the affected targets and with (20 + ((Magic Power + Electromantic Power) / 100))% chance Stuns them.
Each turn of removed "Resonance" increases the damage and the Stun chance by 5%.
If the spell Stuns the target, repeats it against a random target within Vision.
Instantly kills the target if the spell puts its Health below 16% (but no more than (20 * ((Magic Power + Electromantic Power) / 100))).
Removes "Resonance" from the affected targets and with (20 + ((Magic Power + Electromantic Power) / 100))% chance Stuns them.
Each turn of removed "Resonance" increases the damage and the Stun chance by 5%.
If the spell Stuns the target, repeats it against a random target within Vision.
Instantly kills the target if the spell puts its Health below 16% (but no more than (20 * ((Magic Power + Electromantic Power) / 100))).
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
To unlock this ability, read the corresponding Treatise, reach level 22 or put at least 20 points in the following attributes: AGL or WIL.
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- Unlocked by reading Electromancy Treatise IV
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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