Will to Survive
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Active
90 
Type
No Target
Range
1
Modified by: Vitality, Willpower
- Requires a negative effect or damaged Health
Removes all negative physical and mental effects.
Activates "Vigor" for 60 turns.
Activates "Will to Survive" for 15 turns:
+5% Fortitude
Temporary immunity to Injuries and negative states (caused by Fatigue, Pain, low Morale, etc).
-5% Damage Taken for each fully temporarily removed effect, Injury, or state (up to -25%).
Replenishes 15% Max Health.
Activates "Vigor" for 60 turns.
Activates "Will to Survive" for 15 turns:
+5% Fortitude
Temporary immunity to Injuries and negative states (caused by Fatigue, Pain, low Morale, etc).
-5% Damage Taken for each fully temporarily removed effect, Injury, or state (up to -25%).
Replenishes 15% Max Health.
Removes all negative physical and mental effects.
Activates "Vigor" for 60 turns.
Activates "Will to Survive" for 15 turns:
+(0.5 * VIT)% Fortitude
Temporary immunity to Injuries and negative states (caused by Fatigue, Pain, low Morale, etc).
-(0.5 * VIT)% Damage Taken for each fully temporarily removed effect, Injury, or state (up to -25%).
Replenishes (5 + WIL)% Max Health.
Activates "Vigor" for 60 turns.
Activates "Will to Survive" for 15 turns:
+(0.5 * VIT)% Fortitude
Temporary immunity to Injuries and negative states (caused by Fatigue, Pain, low Morale, etc).
-(0.5 * VIT)% Damage Taken for each fully temporarily removed effect, Injury, or state (up to -25%).
Replenishes (5 + WIL)% Max Health.
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- Unlocked by reading Survival Treatise II or by spending 5 Attribute points into Vitality.
Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.3.9
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