Will to Survive
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Will to Survive
Maneuver
- Requires a negative effect or damaged Health
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Maneuver
Type
No Target
Range
1
Energy
20
Cooldown
90
- Requires a negative effect or damaged Health
Removes all negative Conditions (effects caused by Injuries, Pain, Hunger, Intoxication, Fatigue, and deteriorating Psyche) as well as negative physical (except Bleeding) and mental effects for 15 turns.
Grants -10% Damage Taken for 15 turns for each effect removed by the skill.
If affected by "Vigor", also replenishes 5% Max Health for each effect removed by the skill.
Grants -10% Damage Taken for 15 turns for each effect removed by the skill.
If affected by "Vigor", also replenishes 5% Max Health for each effect removed by the skill.
Removes all negative Conditions (effects caused by Injuries, Pain, Hunger, Intoxication, Fatigue, and deteriorating Psyche) as well as negative physical (except Bleeding) and mental effects for 15 turns.
Grants -(VIT)% Damage Taken for 15 turns for each effect removed by the skill.
If affected by "Vigor", also replenishes (0.5 * WIL)% Max Health for each effect removed by the skill.
Grants -(VIT)% Damage Taken for 15 turns for each effect removed by the skill.
If affected by "Vigor", also replenishes (0.5 * WIL)% Max Health for each effect removed by the skill.
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- Unlocked by reading Survival Treatise II or by spending 5 Attribute points into Vitality.
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