Food

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Revision as of 02:52, 24 July 2024 by Psojed (talk | contribs) (Undo revision 66799 by Orb (talk) plus I did some reworking too, used Orb's images)
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Don't make a religion out of food
~ Ostap Bender on The Golden Calf

Food are items that reduce your Hunger and/or Thirst. Roasted Drumstick.pngBread.pngRaspberry.pngLentil Soup.png

Food Mechanics

  • Eating food reduces your Hunger by the amount listed on the food item.
  • Eating any food item always takes one turn.
  • Sometimes food provides other beneficial effects like Morale Change, these effects are applied for a limited amount of turns listed on the item.
  • Eating food that would reduce your Hunger below 0% instead sets your Hunger to 0% and applies the Satiety effect, which will temporarily prevent Hunger accumulation.

Some food items like the Bilberry Pie Bilberry Pie.png have multiple uses. Only one use can be expended per turn, but the benefits listed on the food item will be obtained each time the food item is used.

Most foods have the Freshness attribute, indicating how long before the food will spoil and/or rot. Spoiled Bilberry Pie.png

  • Time passes for food items even if you are not present in the area. If you open a barrel with food items and come back few days later, the food items inside the barrel will be expired.
  • There is currently no way to stop food from expiring.
  • Eating expired food will have negative effects.
  • Expired food currently has no use.


Obtaining food

Margyt and Ormond, Food and Meat vendors from Osbrook

Food can be bought in towns from:

  • Innkeepers
  • Innkeeper's assistants
  • Local food shops
  • Food stalls
  • Sometimes from random townspeople

Instead of buying food, you can hunt most animals for food, but for example Rabbit and Deer might be hard to catch without using Bows or Crossbows.

You can also defeat Bandits in their Dungeons and loot the food stored in their crates and barrels. Barrel 1.png


Cooking

Camps have fires that can be used for cooking.

Some foods can be cooked, which improves their benefits. Cooking is a simplified mechanic, where the player uses a fire source, turning uncooked foods in their inventory into cooked foods.

  • Fireplaces in town buildings and Campfires in Camps or the ones created by using the Campfire skill can be used for cooking.
  • Food cannot be cooked over burning effects caused by Pyromancy.
  • Cooking raw food that is about to expire doesn't affect the Freshness of the cooked version.
  • For example, Raw Drumstick will always turn into Roasted Drumstick with 2 days of Freshness remaining.
  • Uncooked food can be eaten too, but some raw foods have a chance of producing negative effects such as Vomiting.

See Cooking for more details.


Planning ahead

You should stock up on different amount and type of food based on where you plan to go.

  • First eat the foods that spoil quickly like Cheese, and save long lasting food like Potatoes for later.
  • Travelling to a far away area will require bringing more food with you, so make sure you have enough inventory space.
  • Eating cooked foods like Roasted Tender Meat will give you Hunger Resistance, which slows down Hunger accumulation.
  • There are currently two foods that never spoil - Sausage and Smoked Ham. These are valuable food items for long journeys.


List of all foods


Page last edited during patch: 0.8.1.8