Difference between revisions of "Bleeding"

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<includeonly>{{#switch: {{{1}}}
<includeonly>{{#switch: {{{1}}}
|ConditionType = {{neg|Physical}}
|ConditionType = {{c|-|Physical}}
|Properties1 = Deals Damage
|Properties1 = Deals Damage
|Values1 = {{neg|+2}}
|Values1 = {{c|-|(3 + 1% of Max HP)}}
|Properties2 = Energy Restoration
|Properties2 = Energy Restoration
|Values2 = {{neg|-5%}}
|Values2 = {{c|-|-5%}}
|Properties3 = Healing Efficiency
|Properties3 = Healing Efficiency
|Values3 = {{neg|-30%}}
|Values3 = {{c|-|-30%}}
|PropertyText = Each turn reduces the affected Body Part's condition by {{neg|1%}}.
|PropertyText = Each turn reduces the affected Body Part's condition by {{neg|1%}}.
|Description =
|Description =
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<noinclude>{{stub}}
<noinclude>{{stub}}
Bleeding is a negative Physical condition.
Bleeding is a negative Physical condition.
* You can have multiple Bleeding debuffs, one Bleeding per body part. The damage dealt by multiple bleeding debuffs is added into one number in the combat log.
* Unlike [[Burning]] or [[Poisoning]], Bleeding is a permanent buff and doesn't show duration.
* Bleeding can stop on its own randomly through natural healing, but safest bet is using a [[Rag]] or [[Bandage]].





Latest revision as of 21:01, 21 November 2021


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Bleeding is a negative Physical condition.

  • You can have multiple Bleeding debuffs, one Bleeding per body part. The damage dealt by multiple bleeding debuffs is added into one number in the combat log.
  • Unlike Burning or Poisoning, Bleeding is a permanent buff and doesn't show duration.
  • Bleeding can stop on its own randomly through natural healing, but safest bet is using a Rag or Bandage.


Bleeding
Physical
Deals Damage
(3 + 1% of Max HP)
Energy Restoration
-5%
Healing Efficiency
-30%

Each turn reduces the affected Body Part's condition by 1%.


Bleeding