Difference between revisions of "Bleeding"
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<includeonly>{{#switch: {{{1}}} | <includeonly>{{#switch: {{{1}}} | ||
|ConditionType = {{ | |ConditionType = {{c|-|Physical}} | ||
|Properties1 = Deals Damage | |Properties1 = Deals Damage | ||
|Values1 = {{ | |Values1 = {{c|-|(3 + 1% of Max HP)}} | ||
|Properties2 = Energy Restoration | |Properties2 = Energy Restoration | ||
|Values2 = {{ | |Values2 = {{c|-|-5%}} | ||
|Properties3 = Healing Efficiency | |Properties3 = Healing Efficiency | ||
|Values3 = {{ | |Values3 = {{c|-|-30%}} | ||
|PropertyText = Each turn reduces the affected Body Part's condition by {{neg|1%}}. | |PropertyText = Each turn reduces the affected Body Part's condition by {{neg|1%}}. | ||
|Description = | |Description = |
Latest revision as of 21:01, 21 November 2021
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Bleeding is a negative Physical condition.
- You can have multiple Bleeding debuffs, one Bleeding per body part. The damage dealt by multiple bleeding debuffs is added into one number in the combat log.
- Unlike Burning or Poisoning, Bleeding is a permanent buff and doesn't show duration.
- Bleeding can stop on its own randomly through natural healing, but safest bet is using a Rag or Bandage.