Difference between revisions of "Template:Skill"
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-->{{#vardefine:Page|{{#if:{{{1|}}}|{{{1|}}}|{{ROOTPAGENAME}}}}}}<!-- | -->{{#vardefine:Page|{{#if:{{{1|}}}|{{{1|}}}|{{ROOTPAGENAME}}}}}}<!-- | ||
-->{{#vardefine:Skilltree|{{#if:{{{1|}}}|{{:Skill data|{{{1|}}}}}|{{:Skill data|{{ROOTPAGENAME}}}}}}}}<!-- | -->{{#vardefine:Skilltree|{{#if:{{{1|}}}|{{:Skill data|{{{1|}}}}}|{{:Skill data|{{ROOTPAGENAME}}}}}}}}<!-- | ||
--><div style="width: 300px;">{{#if: {{{1|}}}||{{#ifexist: File:{{#var:Page}}.png | <div style="position:relative;float:right;margin-top: -9px;">[[File:{{#var:Page}}.png|{{Translate|{{{Name|{{#var:Page}}}}}|SkillNames}}|link={{#ifeq:{{SUBPAGENAME}}|Tooltip|{{BASEPAGENAME}}|{{PAGENAME}}/Tooltip}}]]</div>| }}}}<span style="font-size: 20px;">{{Translate|{{{Name|{{#var:Page}}}}}|SkillNames}}</span> <br />{{#switch: {{: | --><div style="width: 300px;">{{#if: {{{1|}}}||{{#ifexist: File:{{#var:Page}}.png | <div style="position:relative;float:right;margin-top: -9px;">[[File:{{#var:Page}}.png|{{Translate|{{{Name|{{#var:Page}}}}}|SkillNames}}|link={{#ifeq:{{SUBPAGENAME}}|Tooltip|{{BASEPAGENAME}}|{{PAGENAME}}/Tooltip}}]]</div>| }}}}<span style="font-size: 20px;">{{Translate|{{{Name|{{#var:Page}}}}}|SkillNames}}</span> <br />{{#switch: {{:{{#var:Skilltree}}|{{#var:Page}}|Active}} | Active | active = {{C|Active|{{Translate|Active|Properties}}}} | Passive | passive = {{C|Passive|{{Translate|Passive|Properties}}}} | {{:{{#var:Skilltree}}|{{#var:Page}}|Active}} }} | ||
{{Tooltip rule}} | {{Tooltip rule}} | ||
{{#switch: {{:{{#var:Skilltree}}|{{#var:Page}}|Active}} | {{#switch: {{:{{#var:Skilltree}}|{{#var:Page}}|Active}} |
Revision as of 16:56, 8 August 2022
This is skill template used to create an infobox on a specific skill's Tooltip page. It loads the skill data from the respective Skill data page.
Usage: Copy this code to any page. The name of the page will be used as the skill name parameter.
{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}
You can specify a different skill name to be used instead of the page name. For example:
{{ {{{1|Tooltip hover box}}}|title={{Skill|My skill name}}}}
Skill pages also display icons and skill formulae for skills that have them, but this doesn't work for tooltips.
For this case, you can define a tooltip=1 parameter to not show the skill image.
{{ {{{1|Tooltip hover box}}}|title={{Skill|My skill name|tooltip=1}}}}
If you don't want a skill to display skill formulae (and hide the button), remove the
|Formuladesc = ...
parameter from the skill's data.
This template is also used by:
{{TooltipImage}}
to generate toolipts on hover{{SkillTable/row}}
to populate skill tables on skilltree landing pages
See Swords_(skill_tree) for examples.
Examples without icons below:
spell
+15% Physical Resistance
+25% Nature Resistance
+10% Magic Resistance
+20% Bleed Resistance
+20% Move Resistance
+20% Control Resistance
At the end of its duration the stone armor explodes, dealing 4 Crushing Damage for each attack it absorbed with a 50% chance to inflict Knockback to all adjacent enemies.
Each stack of Runic Empowerment prolongs the duration of the effect by 4 turns.
Raising new boulders prolongs the duration of the effect by 2 turns.
+15% Physical Resistance
+25% Nature Resistance
+10% Magic Resistance
+20% Bleed Resistance
+20% Move Resistance
+20% Control Resistance
At the end of its duration the stone armor explodes, dealing ((4 * (Magic Power + Geomantic Power)) / 100) Crushing Damage for each attack it absorbed with a ((50 * (Magic Power + Geomantic Power)) / 100)% chance to inflict Knockback to all adjacent enemies.
Each stack of Runic Empowerment prolongs the duration of the effect by 4 turns.
Raising new boulders prolongs the duration of the effect by 2 turns.
Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
attack
- Requires one-handed sword
Grants +10% Counter Chance for 4 turns for each enemy within the skill's area of effect.
Grants+10% Counter Chance for 4 turns for each enemy within the skill's area of effect.
maneuver
+2% Crit Chance
+3% Accuracy
-3% Fumble Chance
-4% Skills Energy Cost
-4% Cooldowns Duration
Basic strikes and shots as well as using Attack skills reduce the number of stacks.
Killing enemies prolongs the effect's duration by 2 turns.
While "Offensive Tactic" is active, using "Defensive Tactic" doesn't take a turn.
Only one "Tactic" can be active at a time.
stance
- Requires a one-handed mace
-5% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic mace strikes prolong the effect's duration by 1 turn (up to 15), but reduce its number of stacks.
maneuver
- Requires specific materials
Required materials:
Stick [х4]
Passive
- Requires one-handed sword
The effect stacks up to 4 times.
Active
- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.
The chance of successful skinning depends on the type of damage used to kill the animal.
Piercing and Crushing Damage harm pelts the least.
Passive
Example of a tooltip version (doesn't show the skill image, helps with some plugin limitations):
maneuver
- Requires specific materials
Required materials:
Stick [х4]
Example of a non-existing skill:
Skill data missing.
Skill data missing.
Hidden bonus:
Skill data missing.
Skill data missing. Skill data missing.
Skill data missing. Skill data missing.
Required materials:
Skill data missing.
Skill data missing.
Skill data missing.
Passive bonus:
Skill data missing. Skill data missing.
Skill data missing. Skill data missing.
Skill data missing. Skill data missing.