Difference between revisions of "Execution"
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Revision as of 17:32, 19 September 2022
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Execution
Attack
- Requires a one-handed axe
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Attack
Type
Target Object
Range
1
Energy
15
Cooldown
16
Modified by: Strength, Agility, Perception- Requires a one-handed axe
Delivers a strike to the target's head with +2% Weapon Damage for each missing percent of the target's Health.
Grants the strike +5% Crit Chance and +15% Crit Efficiency for each degree of Injury affecting the target and +5% Crit Chance for each Bleeding.
If this strike kills its target, replenishes 30% Max Energy.
Grants the strike +5% Crit Chance and +15% Crit Efficiency for each degree of Injury affecting the target and +5% Crit Chance for each Bleeding.
If this strike kills its target, replenishes 30% Max Energy.
Delivers a strike to the target's head with (((1 + (0.05 * STR)) + (0.025 * AGL)) + (0.025 * PRC))% Weapon Damage for each missing percent of the target's Health.
Grants the strike +5% Crit Chance and +15% Crit Efficiency for each degree of Injury affecting the target and +5% Crit Chance for each Bleeding.
If this strike kills its target, replenishes 30% Max Energy.
Grants the strike +5% Crit Chance and +15% Crit Efficiency for each degree of Injury affecting the target and +5% Crit Chance for each Bleeding.
If this strike kills its target, replenishes 30% Max Energy.
Show formulasHide formulas
This skill is currently bugged, crit chance increase is not as mentioned in the tooltip, but:
+ 5 % Crit Chance for each remaining turn of Bleeding
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