Difference between revisions of "Onslaught"
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Onslaught
Attack / Maneuver
Modified by: Strength, Agility, Perception
- Requires a one-handed mace
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[[Category:Skills]] | [[Category:Skills]] | ||
Weapon Damage: {{Positive| -10}}<br>Knockback Chance: {{Positive| 75 + 1.5 * STR}}<br>Daze Chance: {{Positive| 60 + STR + PRC}}<br>Manaburn: {{Positive| 10 + AGL}}<br> | |||
Revision as of 21:58, 4 March 2023
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Attack / Maneuver
14
8 
Type
Target Object
Range
1
Modified by: Strength, Agility, Perception
- Requires a one-handed mace
Applies the target with -11% Control Resistance for 3 turns.
Then delivers a strike with +62% Knockback chance.
If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +41% Daze Chance.
If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns.
Then delivers a strike with +62% Knockback chance.
If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +41% Daze Chance.
If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns.
Applies the target with -(5 + (0.5 * AGL))% Control Resistance for 3 turns.
Then delivers a strike with +(40 + (2 * STR))% Knockback chance.
If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +(30 + STR + PRC)% Daze Chance.
If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns.
Then delivers a strike with +(40 + (2 * STR))% Knockback chance.
If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +(30 + STR + PRC)% Daze Chance.
If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns.
Show formulasHide formulas
Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.2.13
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Weapon Damage: -10
Knockback Chance: 75 + 1.5 * STR
Daze Chance: 60 + STR + PRC
Manaburn: 10 + AGL