Difference between revisions of "Gaping Wound"
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Gaping Wound
Attack
Modified by: Strength, Agility, Perception
- Requires a dagger
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Revision as of 22:05, 4 March 2023
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Attack
14
16 


Type
Target Object
Range
1
Modified by: Strength, Agility, Perception
- Requires a dagger
Delivers a strike with +20% Armor Penetration and +50% Bleed Chance.
If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns:
+33% Abilities Energy Cost
+33% Cooldowns Duration
+10% Damage Taken
Has 50% chance to start Bleeding after using an ability.
If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns:
+33% Abilities Energy Cost
+33% Cooldowns Duration
+10% Damage Taken
Has 50% chance to start Bleeding after using an ability.
Delivers a strike with +(STR + AGL)% Armor Penetration and +(30 + (2 * PRC))% Bleed Chance.
If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns:
+33% Abilities Energy Cost
+33% Cooldowns Duration
+10% Damage Taken
Has (40 + PRC)% chance to start Bleeding after using an ability.
If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns:
+33% Abilities Energy Cost
+33% Cooldowns Duration
+10% Damage Taken
Has (40 + PRC)% chance to start Bleeding after using an ability.
Show formulasHide formulas
Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.1.19
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