Gaping Wound

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Gaping Wound
Gaping Wound
Attack
14 Icon skill energycost.png 16 Icon skill cooldown.png

Type
Target Object
Range
1

Modified by: Strength, Agility, Perception

- Requires a dagger
Delivers a strike with +20% Armor Penetration and +50% Bleed Chance.

If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns:

+33% Abilities Energy Cost
+33% Cooldowns Duration
+10% Damage Taken
Has 50% chance to start Bleeding after using an ability.
Delivers a strike with +(STR + AGL)% Armor Penetration and +(30 + (2 * PRC))% Bleed Chance.

If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns:

+33% Abilities Energy Cost
+33% Cooldowns Duration
+10% Damage Taken
Has (40 + PRC)% chance to start Bleeding after using an ability.

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Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.1.19