Difference between revisions of "Shoot to Kill"
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Shoot to Kill
Passive
- Requires a ranged weapon and ammunition
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Revision as of 21:51, 11 April 2023
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Passive
- Requires a ranged weapon and ammunition
Grants all shots +15% Crit Efficiency, +15% Bodypart Damage, and +5% Armor Penetration for each missing 20% of the target's Health.
Grants all shots +3% Crit Chance for each degree of Injury and each "Net", "Web", Stagger, and Immobilization affecting the target.
Grants all shots +3% Crit Chance for each degree of Injury and each "Net", "Web", Stagger, and Immobilization affecting the target.
Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.2.13
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