Difference between revisions of "Stone Armor"
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* Dodged and Blocked attacks do not count against the amount of attacks absorbed by the Stone Armor. | * Dodged and Blocked attacks do not count against the amount of attacks absorbed by the Stone Armor. | ||
* Stone Armor explosion cannot crit. | * Stone Armor explosion cannot crit. | ||
{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]] | [[Category:Skills]]</noinclude> |
Latest revision as of 21:54, 11 April 2023
This article is a stub. You can help Stoneshard wiki by expanding it. |
Stone Armor
Spell
Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Show formulasHide formulas
Spell
Type
No Target
Energy
20
Cooldown
20
Backfire Chance
-10
Modified by: Magic Power, Geomantic PowerActivates the following effect for 4 turns:
+15% Physical Resistance
+25% Nature Resistance
+10% Magic Resistance
+20% Bleed Resistance
+20% Move Resistance
+20% Control Resistance
At the end of its duration the stone armor explodes, dealing 4 Crushing Damage for each attack it absorbed with a 50% chance to inflict Knockback to all adjacent enemies.
Each stack of Runic Empowerment prolongs the duration of the effect by 4 turns.
Raising new boulders prolongs the duration of the effect by 2 turns.
+15% Physical Resistance
+25% Nature Resistance
+10% Magic Resistance
+20% Bleed Resistance
+20% Move Resistance
+20% Control Resistance
At the end of its duration the stone armor explodes, dealing 4 Crushing Damage for each attack it absorbed with a 50% chance to inflict Knockback to all adjacent enemies.
Each stack of Runic Empowerment prolongs the duration of the effect by 4 turns.
Raising new boulders prolongs the duration of the effect by 2 turns.
Activates the following effect for 4 turns:
+15% Physical Resistance
+25% Nature Resistance
+10% Magic Resistance
+20% Bleed Resistance
+20% Move Resistance
+20% Control Resistance
At the end of its duration the stone armor explodes, dealing ((4 * (Magic Power + Geomantic Power)) / 100) Crushing Damage for each attack it absorbed with a ((50 * (Magic Power + Geomantic Power)) / 100)% chance to inflict Knockback to all adjacent enemies.
Each stack of Runic Empowerment prolongs the duration of the effect by 4 turns.
Raising new boulders prolongs the duration of the effect by 2 turns.
+15% Physical Resistance
+25% Nature Resistance
+10% Magic Resistance
+20% Bleed Resistance
+20% Move Resistance
+20% Control Resistance
At the end of its duration the stone armor explodes, dealing ((4 * (Magic Power + Geomantic Power)) / 100) Crushing Damage for each attack it absorbed with a ((50 * (Magic Power + Geomantic Power)) / 100)% chance to inflict Knockback to all adjacent enemies.
Each stack of Runic Empowerment prolongs the duration of the effect by 4 turns.
Raising new boulders prolongs the duration of the effect by 2 turns.
Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Show formulasHide formulas
- Dodged and Blocked attacks do not count against the amount of attacks absorbed by the Stone Armor.
- Stone Armor explosion cannot crit.
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