Difference between revisions of "Striker Stance"
Jump to navigation
Jump to search
Iamyoyoman (talk | contribs) (Undo revision 62103 by Iamyoyobot (talk)) Tag: Undo |
m |
||
Line 3: | Line 3: | ||
<noinclude> | |||
{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]] | [[Category:Skills]]</noinclude> |
Revision as of 21:54, 11 April 2023
This article is a stub. You can help Stoneshard wiki by expanding it. |
Striker Stance
Stance
- Requires a two-handed mace
Stance
Type
No Target
Energy
10
Cooldown
10
- Requires a two-handed mace
Activates "Striker Stance" for 12 turns:
+5% Crit Chance
+15% Knockback Chance
+10% Armor Penetration.
+15% Stagger Chance
Grants each third strike +100% Daze Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 15) but reduce its number of stacks.
Only one Stance effect can be active at a time.
If affected by "Mighty Swing", using this skill delivers a strike to a random adjacent enemy.
+5% Crit Chance
+15% Knockback Chance
+10% Armor Penetration.
+15% Stagger Chance
Grants each third strike +100% Daze Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 15) but reduce its number of stacks.
Only one Stance effect can be active at a time.
If affected by "Mighty Swing", using this skill delivers a strike to a random adjacent enemy.
|