Striker Stance
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Stance
14
12 
Type
No Target
- Requires a two-handed mace
Activates "Striker Stance" for 10 turns:
+3% Crit Chance
+10% Knockback Chance
+10% Armor Penetration.
+15% Stagger Chance
Grants +100% Daze Chance to every third strike.
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 10) but reduce its number of stacks (no more than once per turn).
Only one Stance effect can be active at a time.
If affected by "Mighty Swing", using the skill delivers a strike to a random adjacent enemy.
+3% Crit Chance
+10% Knockback Chance
+10% Armor Penetration.
+15% Stagger Chance
Grants +100% Daze Chance to every third strike.
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 10) but reduce its number of stacks (no more than once per turn).
Only one Stance effect can be active at a time.
If affected by "Mighty Swing", using the skill delivers a strike to a random adjacent enemy.
To unlock this ability, read the corresponding Treatise, reach level 10 or put at least 8 points in the following attributes: STR, AGL or PRC.
- Unlocked by reading Two-Handed Maces Treatise II
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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