Difference between revisions of "Ancient Troll"

From Stoneshard wiki
Jump to navigation Jump to search
(→‎Tactics: Add tip text)
Line 20: Line 20:
Good luck. You will need it.
Good luck. You will need it.


* Bring either a [[Smoke Bomb]] or have the [[Dash]] skill unlocked to avoid the first [[Rock Toss|rock throw]].
* Bring either a [[Smoke Bomb]] or have the [[Dash]] skill unlocked to avoid the first [[Rock Toss|{{#tip-text:rock throw|{{:Rock Toss}}}}]].
* Try to stay between 0~1 tiles apart from the Troll, to avoid further rock throws.
* Try to stay between 0~1 tiles apart from the Troll, to avoid further rock throws.
* The Troll will never [[Deafening Roar|roar]] if you're adjacent to it.
* The Troll will never [[Deafening Roar|{{#tip-text:roar|{{:Deafening Roar}}}}]] if you're adjacent to it.
* After reaching 75% {{pos|Health}} or below, the Troll will always use his [[Troll Regeneration|regeneration]] when it's off cooldown, unless you're straight in the 3 squares below it.
* After reaching 75% {{pos|Health}} or below, the Troll will always use his [[Troll Regeneration|{{#tip-text:regeneration|{{:Troll Regeneration}}}}]] when it's off cooldown, unless you're straight in the 3 squares below it.
* Use a melee strike to interrupt its regeneration.
* Use a melee strike to interrupt its regeneration.
* After interrupting its regeneration, the Troll will be vulnerable to damage for some time, receiving about 3 times the amount of damage it usually takes.
* After interrupting its regeneration, the Troll will be vulnerable to damage for some time, receiving about 3 times the amount of damage it usually takes.

Revision as of 17:35, 13 April 2023


This article is a stub. You can help Stoneshard wiki by expanding it.


Ancient Troll
Tier 5 Beast
Ancient Troll
Health: 1600
Energy: 1000

Damage
33 Rending

Protection
Head 9
Body 9
Arms 9
Legs 9

Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Nature 33%
Fire 33%
Frost 33%
Shock 33%
Poison 33%
Caustic 33%
Magic 33%
Unholy 33%
Arcane 33%
Sacred 33%
Psionic 33%

Miscellaneous
Faction: carnivore
Size: giant
XP: 1000

Show more
These gluttonous monstrosities rarely leave the forests, but when they do, it usually ends in a disaster. Their astonishing strength and toughness make them a threat which only experienced and well-armed warriors have a chance of dealing with.
These gluttonous monstrosities rarely leave the forests but when they do it usually ends in a disaster. Their astonishing strength and toughness make them a threat which only experienced and well-armed warriors have a chance of dealing with.

Skills

SkillBasic StatsDescription
Rock Toss
Rock Toss
Maneuver
Type:
Target Area
Range:
16
Energy:
80
Cooldown:
10
Marks an area. Next turn throws a rock at it, dealing 60 Crushing Damage to all affected targets.

Each tile of distance to the target increases the Damage of Rock Toss by 10%.
Troll Regeneration
Troll Regeneration
Maneuver
Type:
No target
Energy:
60
Cooldown:
16
Removes all negative effects. then grants the effect of "Troll Regeneration" for 4 turns:

-75% Damage Taken
+50% Fortitude
Replenishes 5% Max Health per turn
Can't use abilities, move, or attack
Receiving a melee hit removes the effect and applies +200% Damage Taken for 2 turns.
Claw Swipe
Claw Swipe
Attack
Type:
Target Object
Range:
3
Delivers a strike, dealing +100% Damage.

If the Troll's Energy is more than 10%, the strike gains +33% Damage, +50% Bleed Chance, +125% Knockback Chance, +25% Accuracy, and +30% Armor Penetration.
Deafening Roar
Deafening Roar
Maneuver
Type:
No Target
Range:
3
Energy:
40
Cooldown:
12
Lets out a roar, dealing 5 Psionic Damage to all enemies over a huge area.

Deafening Roar has 25% chance to Disarm, forcing equipped weapons to fall on the ground.
If this effect fails to apply, has 75% chance to Stun for 2 turns.
If this other effect fails to apply as well, has 100% chance to Daze for 5 turns.
Shockwave
Shockwave
Attack
Type:
Target Area
Range:
3
Energy:
30
Cooldown:
3
Marks an area. Next turn delivers a strike, dealing 45 Crushing Damage to all affected targets with 150% chance to Knock them back. Each tile of distance to the target increases the Shockwave Damage by 10%.

Description

There is only one Ancient Troll in a entire map- next to Signal Tower. This creature is related to quest Troll Hunt. TODO

Tactics

Good luck. You will need it.

  • Bring either a Smoke Bomb or have the Dash skill unlocked to avoid the first rock throw.
  • Try to stay between 0~1 tiles apart from the Troll, to avoid further rock throws.
  • The Troll will never roar if you're adjacent to it.
  • After reaching 75% Health or below, the Troll will always use his regeneration when it's off cooldown, unless you're straight in the 3 squares below it.
  • Use a melee strike to interrupt its regeneration.
  • After interrupting its regeneration, the Troll will be vulnerable to damage for some time, receiving about 3 times the amount of damage it usually takes.

Possible Loot

After Skinning each Ancient Troll leaves 1 Troll Pelt and 1 Troll Tusks.

See also


Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.1.18