Difference between revisions of "Template:Skill test"
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<includeonly><!-- | <includeonly><!-- | ||
-->{{#vardefine:Page|{{#if:{{{1|}}}|{{{1|}}}|{{ROOTPAGENAME}}}}}}<!-- | -->{{#vardefine:Page|{{#if:{{{1|}}}|{{{1|}}}|{{ROOTPAGENAME}}}}}}<!-- | ||
--><div style="width: 300px;">{{#if: {{{ | -->{{#vardefine:Skilltree|{{#if:{{{1|}}}|{{:Skill data|{{{1|}}}}}|{{:Skill data|{{ROOTPAGENAME}}}}}}}}<!-- | ||
-->{{#vardefine:Modifiers|{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Modifiers}}|{{:{{#var:Skilltree}}|{{#var:Page}}|Modifiers}}|}}}}<!-- | |||
--><div style="width: 300px;">{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|{{#if: {{{tooltip|}}}||{{#ifexist: File:{{#var:Page}}.png | <div style="position:relative;float:right;margin-top: -9px;">[[File:{{#var:Page}}.png|{{Translate|{{{Name|{{#var:Page}}}}}|SkillNames}}|link={{#ifeq:{{SUBPAGENAME}}|Tooltip|{{BASEPAGENAME}}|{{PAGENAME}}/Tooltip}}]]</div>| }}}}<span style="font-size: 20px;">{{Translate|{{{Name|{{#if:{{:{{#var:Skilltree}}|{{#var:Page}}|Name}}|{{:{{#var:Skilltree}}|{{#var:Page}}|Name}}|{{#var:Page}}}}}}}|SkillNames}}</span> <br /><!-- | |||
-->{{#switch: {{lc:{{:{{#var:Skilltree}}|{{#var:Page}}|Active}}}} | |||
| active = {{C|Active|{{Translate|Active|Properties}}}} | |||
| attack = {{C|Active|{{Translate|Attack|Properties}}}} | |||
| attack/charge = {{C|Active|{{Translate|Attack|Properties}} / {{Translate|Charge|Properties}}}} | |||
| attack/maneuver = {{C|Active|{{Translate|Attack|Properties}} / {{Translate|Maneuver|Properties}}}} | |||
| stance = {{C|Active|{{Translate|Stance|Properties}}}} | |||
| charge = {{C|Active|{{Translate|Charge|Properties}}}} | |||
| maneuver = {{C|Active|{{Translate|Maneuver|Properties}}}} | |||
| spell = {{C|Active|{{Translate|Spell|Properties}}}} | |||
| passive = {{C|Passive|{{Translate|Passive|Properties}}}} | |||
| {{:{{#var:Skilltree}}|{{#var:Page}}|Active}} }} | |||
{{Tooltip rule}} | {{Tooltip rule}} | ||
{{#switch: {{: | {{#switch: {{lc:{{:{{#var:Skilltree}}|{{#var:Page}}|Active}}}} | ||
| | | attack | ||
| active = <div style="float: left">{{Translate|Type|Properties}}</div><div style="float: right">{{Translate|{{: | | attack/charge | ||
| }}{{# | | attack/maneuver | ||
| stance | |||
{{# | | charge | ||
| maneuver | |||
| spell | |||
-->{{#if: {{{ | | active = <div style="float: left">{{Translate|Type|Properties}}</div><div style="float: right">{{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Type}}|Properties}}</div>{{Clear}}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Range}} | <div style="float: left">{{Translate|Range|Properties}}</div><div style="float: right">{{:{{#var:Skilltree}}|{{#var:Page}}|Range}}</div>{{Clear}} | }}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Energy}} | <div style="float: left">{{Translate|Energy|Properties}}</div><div style="float: right">{{:{{#var:Skilltree}}|{{#var:Page}}|Energy}}</div>{{Clear}} |}}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Cooldown}} | <div style="float: left">{{Translate|Cooldown|Properties}}</div><div style="float: right">{{:{{#var:Skilltree}}|{{#var:Page}}|Cooldown}}</div>{{Clear}} | }}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Backfireper}} | <div style="float: left">{{Translate|Backfire Chance|Properties}}</div><div style="float: right">{{:{{#var:Skilltree}}|{{#var:Page}}|Backfireper}}</div>{{Clear}} | }}{{#if: {{#var:Modifiers}} | {{Translate|Modified by|Properties}}: {{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{#var:Modifiers}}|{{Translate|{{#explode:{{#var:Modifiers}}|, }}|Properties}}{{#if: {{#explode:{{#var:Modifiers}}|, |1}}|{{#ifeq:{{SUBPAGENAME}}|zh|、|, }}{{Translate|{{#explode:{{#var:Modifiers}}|, |1}}|Properties}}}}{{#if: {{#explode:{{#var:Modifiers}}|, |2}}|{{#ifeq:{{SUBPAGENAME}}|zh|、|, }}{{Translate|{{#explode:{{#var:Modifiers}}|, |2}}|Properties}}}}}}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|<br><br>}}|{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|<br>}}}} | ||
| }}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|{{C|Req|{{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Requirements}}|Properties}}}}{{Tooltip rule}}|{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Type}} |{{Tooltip rule}}}}}} | |||
<div class="mw-collapsible" id="mw-customcollapsible-description1">{{#ifeq:{{SUBPAGENAME}}|{{PAGENAME}}|{{C|Gray|{{:{{#var:Skilltree}}|{{#var:Page}}|Description}}}}|{{C|Gray|{{Translate|{{ROOTPAGENAME}}|SkillDescription}}}}}}</div> | |||
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-->{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Reqvalue1}}|<br>{{C|Orange|{{Translate|Required materials|Properties}}:}}<br>{{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Reqvalue1}}|Properties}}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Reqvalue2}} |<br>{{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Reqvalue2}}|Properties}}}}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Reqvalue3}} |<br>{{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Reqvalue3}}|Properties}} }} }}<!-- | |||
-->{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Passivevalue1}}|<br>{{C|Orange|{{Translate|Passive bonus|Properties}}:}}<br>{{:{{#var:Skilltree}}|{{#var:Page}}|Passivevalue1}} {{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Passivebonus1}}|Properties}}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Passivevalue2}} |<br>{{:{{#var:Skilltree}}|{{#var:Page}}|Passivevalue2}} {{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Passivebonus2}}|Properties}}}}{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Passivevalue3}} |<br>{{:{{#var:Skilltree}}|{{#var:Page}}|Passivevalue3}} {{Translate|{{:{{#var:Skilltree}}|{{#var:Page}}|Passivebonus3}}|Properties}}}} }} }}<!-- | |||
--><div style="text-align:center;{{#if: {{{1|}}}|display:none;|{{#if: {{:{{#var:Skilltree}}|{{#var:Page}}|Formuladesc}}||display:none;}}}}"><br><span class="mw-collapsible mw-customtoggle-description1 mw-customtoggle-description2" id="mw-customcollapsible-description2" style="background-color: #272340; border: 2px solid black; padding: 10px 15px; font-size: 16px;">Show formulas</span><!-- | |||
--><span class="mw-collapsible mw-collapsed mw-customtoggle-description1 mw-customtoggle-description2" id="mw-customcollapsible-description2" style="background-color: #272340; border: 2px solid black; padding: 10px 15px; font-size: 16px;">Hide formulas</span>}}</div> | |||
</div></includeonly><noinclude>{{doc}} | </div></includeonly><noinclude>{{doc}} | ||
[[Category:Tooltip templates]]</noinclude> | [[Category:Tooltip templates]]</noinclude> |
Revision as of 16:12, 24 January 2024
Documentation
[purge]
This is skill template used to test new changes in Skill template.
Examples:
Stone Armor
Spell
Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Spell
Type
No Target
Energy
20
Cooldown
20
Backfire Chance
-10
Modified by: Magic Power, Geomantic PowerActivates the following effect for 4 turns:
+15% Physical Resistance
+25% Nature Resistance
+10% Magic Resistance
+20% Bleed Resistance
+20% Move Resistance
+20% Control Resistance
At the end of its duration the stone armor explodes, dealing 4 Crushing Damage for each attack it absorbed with a 50% chance to inflict Knockback to all adjacent enemies.
Each stack of Runic Empowerment prolongs the duration of the effect by 4 turns.
Raising new boulders prolongs the duration of the effect by 2 turns.
+15% Physical Resistance
+25% Nature Resistance
+10% Magic Resistance
+20% Bleed Resistance
+20% Move Resistance
+20% Control Resistance
At the end of its duration the stone armor explodes, dealing 4 Crushing Damage for each attack it absorbed with a 50% chance to inflict Knockback to all adjacent enemies.
Each stack of Runic Empowerment prolongs the duration of the effect by 4 turns.
Raising new boulders prolongs the duration of the effect by 2 turns.
Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Cleaving Strike
Attack
- Requires one-handed sword
Attack
Type
Target Area, 3 Tiles
Range
1
Energy
16
Cooldown
8
Modified by: Strength, Agility- Requires one-handed sword
Delivers a strike to three adjacent targets with +25% Bodypart Damage and +50% Bleed Chance.
Grants +10% Counter Chance for 4 turns for each enemy within the skill's area of effect.
Grants +10% Counter Chance for 4 turns for each enemy within the skill's area of effect.
Offensive Tactic
Maneuver
Maneuver
Type
No Target
Range
1
Energy
16
Cooldown
24
Activates 5 stacks of "Offensive Tactic" for 6 turns (+1 for each enemy within Vision):
+2% Crit Chance
+3% Accuracy
-3% Fumble Chance
-4% Skills Energy Cost
-4% Cooldowns Duration
Basic strikes and shots as well as using Attack skills reduce the number of stacks.
Killing enemies prolongs the effect's duration by 2 turns.
While "Offensive Tactic" is active, using "Defensive Tactic" doesn't take a turn.
Only one "Tactic" can be active at a time.
+2% Crit Chance
+3% Accuracy
-3% Fumble Chance
-4% Skills Energy Cost
-4% Cooldowns Duration
Basic strikes and shots as well as using Attack skills reduce the number of stacks.
Killing enemies prolongs the effect's duration by 2 turns.
While "Offensive Tactic" is active, using "Defensive Tactic" doesn't take a turn.
Only one "Tactic" can be active at a time.
Hammer and Anvil
Stance
- Requires a one-handed mace
Stance
Type
No Target
Energy
8
Cooldown
10
- Requires a one-handed mace
Stance skill. Activates "Hammer and Anvil" for 12 turns:
-5% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic mace strikes prolong the effect's duration by 1 turn (up to 15), but reduce its number of stacks.
-5% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic mace strikes prolong the effect's duration by 1 turn (up to 15), but reduce its number of stacks.
Skinning
Active
- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.
Active
Type
Target Object
Range
1
Energy
5
- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.
Allows carving a targeted animal carcass to harvest meat, pelt, and other hunting trophies.
The chance of successful skinning depends on the type of damage used to kill the animal.
Piercing and Crushing Damage harm pelts the least.
The chance of successful skinning depends on the type of damage used to kill the animal.
Piercing and Crushing Damage harm pelts the least.
Example of a tooltip version (doesn't show the skill image, helps with some plugin limitations):
Campfire
Maneuver
- Requires specific materials
Required materials:
Stick [х4]
Maneuver
Type
Target Tile
Range
1
Energy
1
- Requires specific materials
Allows to start a campfire that can be used to cook food.
When using a bedroll, sleeping next to a lit campfire reduces the chance of being ambushed by 20%.
Required materials:
Stick [х4]
Example of a non-existing skill: