Difference between revisions of "Abasa (Condition)"

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<includeonly>{{#switch: {{{1}}}
<includeonly>{{#switch: {{{1}}}
|ConditionType =  {{c|Mental}}
|ConditionType =  {{c|Mental}}
|Properties1 = Crit Efficiency |Values1 = {{c|+|+30%}}
|Title = Abasa
|Properties1 = Weapon Damage |Values1 = {{c|+|+20%}}
|Properties2 = Armor Penetration |Values2 = {{c|+|+20%}}
|Properties2 = Armor Penetration |Values2 = {{c|+|+20%}}
|Properties3 = Pain Resistance |Values3 = {{c|+|+50%}}
|Properties3 = Crit Efficiency |Values3 = {{c|+|+30%}}
|Properties4 = Weapon Damage |Values4 = {{c|+|+20%}}
|Properties4 = Pain Resistance |Values4 = {{c|+|+50%}}
|PropertyText = Leads to an unpleasant {{c|-|Aftermath}}.
|PropertyText = Leads to an unpleasant {{c|-|Aftermath}}.
|Description =
|Description =
|#default =  
|#default =  
}}</includeonly>
}}</includeonly><noinclude><div style="float: right">{{{{{1|Tooltip hover box}}}|title={{Condition}}}}</div>
<noinclude>
'''Abasa''' is a {{C|Mental|Mental}} effect gained from consuming [[Abasa]].<br>
'''Abasa''' is a {{C|Mental|Mental}} state from taking [[Abasa]].<br>
It lasts for {{c|orange|360}} turns.<br>
It leads to [[Drunkenness]] for {{c|orange|165}} turns.


{{/Tooltip}}
* Duration is always {{c|orange|360}} turns.
* When the effect expires, the [[Drunkenness]] aftermath is applied. The duration of the aftermath is determined by this formula:
<nowiki>(280 * (1.25 + (0.01 * Hunger) - (0.025 * o_player.Vitality) * (1 - Intoxication Resistance)))</nowiki>
For example, a player having 0% Hunger, 0% Intoxication Resistance and base 10 Vitality would gain {{c|orange|280}} turns of Drunkenness.


[[Category:Condition]]
[[Category:Condition]]
</noinclude>
</noinclude>

Latest revision as of 17:37, 5 February 2024

Abasa
Mental
Weapon Damage
+20%
Armor Penetration
+20%
Crit Efficiency
+30%
Pain Resistance
+50%

Leads to an unpleasant Aftermath.


Abasa (Condition)

Abasa is a Mental effect gained from consuming Abasa.

  • Duration is always 360 turns.
  • When the effect expires, the Drunkenness aftermath is applied. The duration of the aftermath is determined by this formula:
(280 * (1.25 + (0.01 * Hunger) - (0.025 * o_player.Vitality) * (1 - Intoxication Resistance)))

For example, a player having 0% Hunger, 0% Intoxication Resistance and base 10 Vitality would gain 280 turns of Drunkenness.