Difference between revisions of "Abasa (Condition)"
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<includeonly>{{#switch: {{{1}}} | <includeonly>{{#switch: {{{1}}} | ||
|ConditionType = {{c|Mental}} | |ConditionType = {{c|Mental}} | ||
| | |Title = Abasa | ||
|Properties1 = Weapon Damage |Values1 = {{c|+|+20%}} | |Properties1 = Weapon Damage |Values1 = {{c|+|+20%}} | ||
|Properties2 = Armor Penetration |Values2 = {{c|+|+20%}} | |Properties2 = Armor Penetration |Values2 = {{c|+|+20%}} |
Latest revision as of 17:37, 5 February 2024
Abasa is a Mental effect gained from consuming Abasa.
- Duration is always 360 turns.
- When the effect expires, the Drunkenness aftermath is applied. The duration of the aftermath is determined by this formula:
(280 * (1.25 + (0.01 * Hunger) - (0.025 * o_player.Vitality) * (1 - Intoxication Resistance)))
For example, a player having 0% Hunger, 0% Intoxication Resistance and base 10 Vitality would gain 280 turns of Drunkenness.